Alright, this is probably something stupid that i'm just overlooking, but i cannot for the life of me figure out how to fix this-
For some reason, my Automated Refineries only mine 700-ish gas before "depleting", even though the geysers still have several hundred gas left in them.
Edit: Oh, and after the first one depletes, all other refineries deplete at the same time- And from that point on even new refineries are built depleted
How so? I haven't messed with any of the validator flags, all i did was change the resource -4/tick to -1 and take out the textkicker event action, which wasn't what caused the issue, since i did that after i tested it and figured out the refineries were bugged.
Think i should just scrap it and make my own auto-refinery from scratch, rather than using the campaign one? If so, how would i go about doing that? I'd assume it would involve making new auto-mine effects/behaviors and adding it to a new structure, but im a little iffy on the details.
The game will deplete the greater of the resource harvest request by the gathering unit, or the amount to be harvested per trip. The former is located on the auto refinery with a gather ability, the latter is found on the resource behavior on the geyser itself. So you will want to check both the harvest ability and the resource behavior, and make sure both are set to remove 1 gas.
As far as i can tell, there is no gather ability on autorefineries by default, they instead have a behavior that periodically does the "Auto Harvest Vespene" effect, and i changed the effect from -4 to -1, not changing the ratio thing.
Am i missing something really obvious here?
Edit: Sent you a PM, ArcaneDurandel, since you were online- i think you went offline before you got it though, sorry bout that. It was prolly rude or something, not entirely sure how etiquette works on the 'mapster forums when it comes to PMs. Basically just had what i posted here, but with more useless words.
Auto refineries use a buff that periodically uses a set with a Modify Unit effect to reduce the resource and a Modify Player effect to give the resource.
To get the campaign ones working you had to delete some validator from the buff if I recall.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Alright, found the validators you were talking about and removed em', works fine now. Well, the animation for mining keeps playing after depletion, but that really doesn't matter too much. Thanks for the help!
Alright, this is probably something stupid that i'm just overlooking, but i cannot for the life of me figure out how to fix this-
For some reason, my Automated Refineries only mine 700-ish gas before "depleting", even though the geysers still have several hundred gas left in them.
Some validator being messed up?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
How so? I haven't messed with any of the validator flags, all i did was change the resource -4/tick to -1 and take out the textkicker event action, which wasn't what caused the issue, since i did that after i tested it and figured out the refineries were bugged.
Think i should just scrap it and make my own auto-refinery from scratch, rather than using the campaign one? If so, how would i go about doing that? I'd assume it would involve making new auto-mine effects/behaviors and adding it to a new structure, but im a little iffy on the details.
The game will deplete the greater of the resource harvest request by the gathering unit, or the amount to be harvested per trip. The former is located on the auto refinery with a gather ability, the latter is found on the resource behavior on the geyser itself. So you will want to check both the harvest ability and the resource behavior, and make sure both are set to remove 1 gas.
As far as i can tell, there is no gather ability on autorefineries by default, they instead have a behavior that periodically does the "Auto Harvest Vespene" effect, and i changed the effect from -4 to -1, not changing the ratio thing.
Am i missing something really obvious here?
@ArcaneDurandel: Go
Auto refineries use a buff that periodically uses a set with a Modify Unit effect to reduce the resource and a Modify Player effect to give the resource.
To get the campaign ones working you had to delete some validator from the buff if I recall.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Alright, found the validators you were talking about and removed em', works fine now. Well, the animation for mining keeps playing after depletion, but that really doesn't matter too much. Thanks for the help!
Fix that under the events for the actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg