I need to turn the Heal ability, be it Medic or Medivac, into a universally usable (meaning any unit could have it) ability that will not auto-cast, and won't actually heal. It is for aesthetics only. As it is, I took the Create Healer effect and took out the energy drain AND the health per tick. Those are set to zero. That didn't work. So I proceeded to remove every validator I could find in the ability itself. Nothing. I know a unit won't cast an ability it doesn't have, but that's not the case. I have already added it. Can anyone help? Or will I have to resort to my lesser method of remaking a simple beam with a sound and impact model?
I suggest making an Effect - Target ability that is channelled that adds a buff to the target. The buff can heal by increasing life regen if you want. Then just create an Action actor so the unit casts the right animation on channeling and a Beam (Simple) for the visuals.
I wanted to convert the medic beam so that it would have the start, stop, and channel sounds, as well as all associated models. But all this was for aesthetics only, meaning it won't heal. I instead made a custom effect and action actor that causes the beam, one launch sound, and the "plus" impact model. Thanks for your help, though.
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I need to turn the Heal ability, be it Medic or Medivac, into a universally usable (meaning any unit could have it) ability that will not auto-cast, and won't actually heal. It is for aesthetics only. As it is, I took the Create Healer effect and took out the energy drain AND the health per tick. Those are set to zero. That didn't work. So I proceeded to remove every validator I could find in the ability itself. Nothing. I know a unit won't cast an ability it doesn't have, but that's not the case. I have already added it. Can anyone help? Or will I have to resort to my lesser method of remaking a simple beam with a sound and impact model?
So you want it to heal or not?
I suggest making an Effect - Target ability that is channelled that adds a buff to the target. The buff can heal by increasing life regen if you want. Then just create an Action actor so the unit casts the right animation on channeling and a Beam (Simple) for the visuals.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil:
I wanted to convert the medic beam so that it would have the start, stop, and channel sounds, as well as all associated models. But all this was for aesthetics only, meaning it won't heal. I instead made a custom effect and action actor that causes the beam, one launch sound, and the "plus" impact model. Thanks for your help, though.