Hi guys. In Melee, when you don't have any bases, you get a Reveal timer and then all your remaining buildings are revealed. This is a melee option that can be turned on/off with triggers. ("Enable/Disable Melee Option for player.")
Is there a way to alter which units you need to have to not be revealed? Is there a way to alter which units are revealed?
For the OP plus anyone else who comes across this thread
Penalty Reveal sets the unit to be revealed after the Reveal time has expired.
Prevent Reveal sets the unit to prevent the reveal timer from starting.
Thus, once all units with Prevent Reveal are dead, the Reveal timer starts. Once that timer expires, all units with Penalty Reveal will be revealed to all other players.
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Hi guys. In Melee, when you don't have any bases, you get a Reveal timer and then all your remaining buildings are revealed. This is a melee option that can be turned on/off with triggers. ("Enable/Disable Melee Option for player.")
Is there a way to alter which units you need to have to not be revealed? Is there a way to alter which units are revealed?
Thanks in advance!
if you are usuing melee options to do it, I don't believe you can change it
if you make your own system that resembles the melee options you can change it however you want.
I assume you only need to set the "Penalty Revealed" unit flag to true, for every unit type that should be revealed.
Oh wow, I never noticed that. That's probably the answer.
I also just noticed that there's a "Prevent Reveal" unit flag.
These two flags are probably the answer I'm looking for. Thank you!
For the OP plus anyone else who comes across this thread
Penalty Reveal sets the unit to be revealed after the Reveal time has expired.
Prevent Reveal sets the unit to prevent the reveal timer from starting.
Thus, once all units with Prevent Reveal are dead, the Reveal timer starts. Once that timer expires, all units with Penalty Reveal will be revealed to all other players.