Update: I found a fix for my problem. It looks like the morphed tower retains the scaling of the tower that it was morphed from. So by changing the scaling of Tower 1 to 0.5, it works. However, if anyone knows of a way to make it so that I could keep tower 1's 0.75 scale and still have Tower to be at an 0.5 scale, that would be greatly appreciated.
I am working on morphing a tower in a TD map that I am making. My problem is that when I morph tower 1 into tower 2, everything works, except that the end unit which is supposed to have a modified scale, changes back to the original scale. Specifically, Tower 2 is using a colossus model with an 0.5 scale and 1x1 footprint, however the end unit has the normal 1.0 scale.
Here is the process I used.
Tower 1:
Duplicate Photon cannon
Modify scale to 0.75
Modify footprint to 1x1
Models are set to original photon cannon
Actor name changed to Tower 1
Tower 2:
Duplicate Photon cannon
Models set to Colossus
Modify scale to 0.5
Modify footprint to 1x1
Actor named changed to Tower 2
Morph Ability
Duplicate Spire Morph to Greater Spire
Change target unit to Tower 2
Added events to Tower 1 and 2 to change model
Tower 1 event:
Abil Morph -> Morph to Tower 2 -> Destroy
Tower 2 event:
Abil Morph -> Morph to Tower2 -> Create
I want the end result so that once the morph completes Tower 2 (colossus model) retains the 0.5 scale I set for Tower 2
This is clearly an actor problem. You could make a custom model under the Models data type and adjust the scale there. Checked your Unit actors are not inheriting the scale?
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thanks for the advice, I think I'm going to hold off on messing with the models etc for now. I'm still working on getting the basic mechanics of my map in place, but I'll prolly come back and mess with the models/actors like you suggested once I start doing fine tuning and debugging etc. Still a little new at the whole galaxy editor so I'm going one step at a time :)
I'm definitely liking it though and I'm just now starting to get the hang of effects and behaviors.
Update: I found a fix for my problem. It looks like the morphed tower retains the scaling of the tower that it was morphed from. So by changing the scaling of Tower 1 to 0.5, it works. However, if anyone knows of a way to make it so that I could keep tower 1's 0.75 scale and still have Tower to be at an 0.5 scale, that would be greatly appreciated.
I am working on morphing a tower in a TD map that I am making. My problem is that when I morph tower 1 into tower 2, everything works, except that the end unit which is supposed to have a modified scale, changes back to the original scale. Specifically, Tower 2 is using a colossus model with an 0.5 scale and 1x1 footprint, however the end unit has the normal 1.0 scale.
Here is the process I used.
Tower 1:
Tower 2:
Morph Ability
Tower 1 event:
I want the end result so that once the morph completes Tower 2 (colossus model) retains the 0.5 scale I set for Tower 2
This is clearly an actor problem. You could make a custom model under the Models data type and adjust the scale there. Checked your Unit actors are not inheriting the scale?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks for the advice, I think I'm going to hold off on messing with the models etc for now. I'm still working on getting the basic mechanics of my map in place, but I'll prolly come back and mess with the models/actors like you suggested once I start doing fine tuning and debugging etc. Still a little new at the whole galaxy editor so I'm going one step at a time :)
I'm definitely liking it though and I'm just now starting to get the hang of effects and behaviors.
There is always an extra level of complexity you can add.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg