I'm trying to validate if a unit's combined maximum life and maximum shields is above a certain amount. The "Unit Compare Vital" validator only checks for one of these two vitals, and using them in a "Combine" validator wouldn't work.
However, the "Unit Compare Vitality" validator caught my attention. My first instinct was that it was exactly what I was looking for; that it checked for life and shields together. However, after implementing it, it doesn't seem to be behaving in the way I expected. I can't find any sort of documentation on this type of validator. Can someone shed some light on what this is, and possibly give a suggestion to solve my problem?
Nevermind; turns out my problem was being caused by something else. I found out that the "Unit Compare Vitality" validator does indeed validate life + shields as I had thought.
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I'm trying to validate if a unit's combined maximum life and maximum shields is above a certain amount. The "Unit Compare Vital" validator only checks for one of these two vitals, and using them in a "Combine" validator wouldn't work.
However, the "Unit Compare Vitality" validator caught my attention. My first instinct was that it was exactly what I was looking for; that it checked for life and shields together. However, after implementing it, it doesn't seem to be behaving in the way I expected. I can't find any sort of documentation on this type of validator. Can someone shed some light on what this is, and possibly give a suggestion to solve my problem?
Nevermind; turns out my problem was being caused by something else. I found out that the "Unit Compare Vitality" validator does indeed validate life + shields as I had thought.