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What the goal is to have a weapon only fire/attack against a unit that has a behavior.
Such as: Marines only attack a unit that is fungal growthed.
I am just unsure where to use or put a validator that identifies potential targets.
Thank You for any feed back. :D
On the first effect executed by the weapon when firing I would imagine. The weapon should then not be able to fire on targets which fail the validator.
Marine:
Field Marine - C-14 Gauss Rifle (Basic) Effect: Effect Marine - Guass Rifle (Damage)
Field Marine - Guass Rifle (Damage) Effect: Validators + (Is Fungal Growthed)
But would this stop the marine from attacking a unit that doesn't have the fungal growthed and causing no damage?
@SC2UniversalDomination: Go
Best way to find out is to test it.
What the goal is to have a weapon only fire/attack against a unit that has a behavior.
Such as: Marines only attack a unit that is fungal growthed.
I am just unsure where to use or put a validator that identifies potential targets.
Thank You for any feed back. :D
On the first effect executed by the weapon when firing I would imagine. The weapon should then not be able to fire on targets which fail the validator.
Marine:
Field Marine - C-14 Gauss Rifle (Basic) Effect: Effect Marine - Guass Rifle (Damage)
Field Marine - Guass Rifle (Damage) Effect: Validators + (Is Fungal Growthed)
But would this stop the marine from attacking a unit that doesn't have the fungal growthed and causing no damage?
@SC2UniversalDomination: Go
Best way to find out is to test it.