Simple question: when you salvage a Bunker, or when you cancel a building, it displays the resource refound over the unit; the same happens when you collect random resources in the campaign. I remember activating this once (of course when I actually didn't need it), but, for the love of God, I looked everywhere and I can't remember where is it.
One more question: if I have many different abilities which would trigger this text (but each ability has a different cost to display), do I have to make a different text actor for each ability?
I know I can do things like <d ref="Abil,abilityId,Cost[0].Resource[Minerals]"/> to get the exact amount dinamically and avoid hardcoding it, but can I also not hardcode the abilityId and make it dinamically be the ability which triggered that specific instance of Actor Creation?
Sorry for double posting: I think I found what you are referring to. It is #Cost - Cost Display# field: it was actually that one field that I had found by accident, and that my intuition would say would do the trick.
However, the reason why I was not receiving any result, is because it looks like this doesn't work with Terrazine and Custom Resource. Can anybody confirm that this is the case?
Slightly related question: is there a way to defer the payment of the cost of a certain ability until a specific phase (Approach/Channel/Cast etc.) or the cost is payed always at the beginning?
Wait to Spend flag is enabled by default, and unfortunately doesn't do what I hoped it would. Instead, according to Blizzard's sparse documentation, it:
Quote:
configure whether orders wait until a cooldown or charge becomes available before they create their effect.
As for the main question, is it a known issue that the Display Cost doesn't work with Terrazine and Custom? Or am I doing something wrong?
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Simple question: when you salvage a Bunker, or when you cancel a building, it displays the resource refound over the unit; the same happens when you collect random resources in the campaign. I remember activating this once (of course when I actually didn't need it), but, for the love of God, I looked everywhere and I can't remember where is it.
Any pointers?
Data > Actors > Text Type or type in search bar the refund or something like it to find it
Thanks a bunch!
One more question: if I have many different abilities which would trigger this text (but each ability has a different cost to display), do I have to make a different text actor for each ability?
I know I can do things like
<d ref="Abil,abilityId,Cost[0].Resource[Minerals]"/>
to get the exact amount dinamically and avoid hardcoding it, but can I also not hardcode theabilityId
and make it dinamically be the ability which triggered that specific instance ofActor Creation
?There are built in text tags in the "Cost" field of abilities, ofcourse self made text tags might look better.
You can change text fonts somehow so you can refer to a field and alter the text type but do not ask me how it is done.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I cannot seem to find those. I can find Activity, Target message and the such, but cannot find those text tags. Where should I look for them?
Sorry for double posting: I think I found what you are referring to. It is #Cost - Cost Display# field: it was actually that one field that I had found by accident, and that my intuition would say would do the trick.
However, the reason why I was not receiving any result, is because it looks like this doesn't work with Terrazine and Custom Resource. Can anybody confirm that this is the case?
Slightly related question: is there a way to defer the payment of the cost of a certain ability until a specific phase (Approach/Channel/Cast etc.) or the cost is payed always at the beginning?
Wait to spend flag enabled?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Wait to Spend
flag is enabled by default, and unfortunately doesn't do what I hoped it would. Instead, according to Blizzard's sparse documentation, it:As for the main question, is it a known issue that the
Display Cost
doesn't work with Terrazine and Custom? Or am I doing something wrong?