I'm not talking about maximum movement speed. I'm looking for a way to cut a unit's current movement speed in half, even if it was only halfway through accelerating to it's maximum speed. At this point, I'll take a trigger or data solution, so long as it lets me solve the problem. (I also posted this in the Triggers section because of that)
Ideally, there'd be a way to get a unit's current velocity (since you KNOW that the SC2 engine is saving that value in between cycles), so that you could just cut that in half, but pausing a unit's movement half of the time (with very short intervals) could also work...if there were a way to do that while still preserving the unit's current velocity.
Any help that you could give me would be wonderful! Thanks! (=
I'm not talking about maximum movement speed. I'm looking for a way to cut a unit's current movement speed in half, even if it was only halfway through accelerating to it's maximum speed. At this point, I'll take a trigger or data solution, so long as it lets me solve the problem. (I also posted this in the Triggers section because of that)
Ideally, there'd be a way to get a unit's current velocity (since you KNOW that the SC2 engine is saving that value in between cycles), so that you could just cut that in half, but pausing a unit's movement half of the time (with very short intervals) could also work...if there were a way to do that while still preserving the unit's current velocity.
Any help that you could give me would be wonderful! Thanks! (=