I'm trying to give individual charges to individual units out of the Warp Gate. For example, out of one Warp Gate, you would be able to warp two zealots, or one stalker.
There is a convenient Info - Charge - Count (Max/Start/Use) in the ability data. Let's say I set Charge (Max/Start) on Zealot to 2, Charge (Use) to 1, and then Charge - Time Use to, let's say 15 seconds (let's say I want one charge to regenerate every 15 seconds up to two charges).
What happens here is that it works as intended, except for two important details:
The number of charges doesn't correctly show in the UI (it always shows 1).
More importantly, I cannot use it in combo with cooldown.
If I keep the cooldown on the ability, you will see this happen: the button goes grayish with the clock as of normal cooldown, and you would actually be able to see the number of real charges in the ability, and also you can see them accumulating. When cooldown is over, it shows again 1.
Basically, what I would like, is for Cooldown to kick in when the charges are over.
So, let's say, you could warp one zealot, nothing happens (charges show 2 -> 1); then you warp another zealot, entire warpgate goes on cooldown. Or, you can warp one zealot, same as above; you can then warp a stalker, warpgate goes on cooldown. And so on. I wonder if I made sense.
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I'm trying to give individual charges to individual units out of the Warp Gate. For example, out of one Warp Gate, you would be able to warp two zealots, or one stalker.
There is a convenient Info - Charge - Count (Max/Start/Use) in the ability data. Let's say I set Charge (Max/Start) on Zealot to 2, Charge (Use) to 1, and then Charge - Time Use to, let's say 15 seconds (let's say I want one charge to regenerate every 15 seconds up to two charges).
What happens here is that it works as intended, except for two important details:
If I keep the cooldown on the ability, you will see this happen: the button goes grayish with the clock as of normal cooldown, and you would actually be able to see the number of real charges in the ability, and also you can see them accumulating. When cooldown is over, it shows again 1.
Basically, what I would like, is for Cooldown to kick in when the charges are over.
So, let's say, you could warp one zealot, nothing happens (charges show 2 -> 1); then you warp another zealot, entire warpgate goes on cooldown. Or, you can warp one zealot, same as above; you can then warp a stalker, warpgate goes on cooldown. And so on. I wonder if I made sense.