So i have a wave defense map that im working on currently and i have a couple of different buffs for my waves. one of which sets the units shields to 50. problem is this buff is randomly picked and so are my units. so some units dont have shields. thus rendering the buff pointless...so my question is. is there an option that im missing somewhere or a trigger i can add, that will add shields to that particular unit spawned. So that if that buff is used, that unit will have shields. because i really dont wanna go thru and data edit all the units that im using in my map to have shields. Not to mention that would also change all the protoss units(which is the human players required race for my map) to also have shields. Unless i duplicated them which ends up just becoming more of a hassle than its worth. Anyways thx ahead of time
Under Buff, look at the Unit - Modification - Vital Max Bonus field. That can add shields to units even if they dont have any. Seems you need that if that addition to the wave is selected it creates a persistant effect at the unit spawn points which has a search area that applies the buff to all units.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
ya i meant to post on here i found it like 5 mins later...i just put a line in the spawner trigger that sets the units shield max to 35.(set unit properties) so it works perfectly it sets the property for each unit without having to change all the units in the data editor. and doesnt effect the units built by the human player. Thx tho
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So i have a wave defense map that im working on currently and i have a couple of different buffs for my waves. one of which sets the units shields to 50. problem is this buff is randomly picked and so are my units. so some units dont have shields. thus rendering the buff pointless...so my question is. is there an option that im missing somewhere or a trigger i can add, that will add shields to that particular unit spawned. So that if that buff is used, that unit will have shields. because i really dont wanna go thru and data edit all the units that im using in my map to have shields. Not to mention that would also change all the protoss units(which is the human players required race for my map) to also have shields. Unless i duplicated them which ends up just becoming more of a hassle than its worth. Anyways thx ahead of time
Under Buff, look at the Unit - Modification - Vital Max Bonus field. That can add shields to units even if they dont have any. Seems you need that if that addition to the wave is selected it creates a persistant effect at the unit spawn points which has a search area that applies the buff to all units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
ya i meant to post on here i found it like 5 mins later...i just put a line in the spawner trigger that sets the units shield max to 35.(set unit properties) so it works perfectly it sets the property for each unit without having to change all the units in the data editor. and doesnt effect the units built by the human player. Thx tho