THE PSIONIC DECOMPOSER: I duplicated a unit i created that has two actors(essentially), a unit actor and aura-like actor. If this is the reason i keep getting scope errors(by the way if someone could tell me what the hell a actor scope is that would be fantastic), then please tell me. Anyways, this unit was duplicated from a unit that provides healing in a 3 tile radius, it functions perfectly, only heals allies and your own units. For some reason, when i duplicate this unit, and the healing effects/behaviors, then change the healing(increased health regen rate) to degradation(negative health regen rate), the ally, neutral, enemy, and player filters are totally ignored. Im about to rage so hard ill have no computer anymore. Ive placed the actor scope error thing below for the unit, its since been deleted but the same error exists for the unit it was duplicated from.
"USER:(281 1) Scope(PsionicDecomposer Aura, Unit) More than one CActorUnit persisting in the same unit scope: (328 7) CActorUnit(PsionicDecomposer)(329 7) CActorUnit(PsionicDecomposerAura)"
Psionic Decomposer is the unit actor(i think) while the name with Aura added to it is the Aura of the unit actor. Im also getting issues where the aura wont scale to the settings ive placed it at.
Remember that this unit was duplicated from another unit i made that works PERFECTLY, with only a couple issues that dont annoy me and arent seen in-game.
(SOLVED)Problem #2: I still havent given up on this unit concept yet, another issue with it is that the duplicated aura actor decides to be the priority when you select it, or highlight it. so if youre highlighting a group of infrantry and this unit is in the mix, then it will select it and only it(the aura actor too, not even the unit actor)
Thanks alot! that fixed the issue, as well as the highlighting problem I also fixed the problem with the target filters, i had to destroy the effects and behaviors of the ability, then create them from scratch. dont know why it fixed it but i wont question it, im just glad its fixed.
(SOLVED)Problem #1:
THE PSIONIC DECOMPOSER: I duplicated a unit i created that has two actors(essentially), a unit actor and aura-like actor. If this is the reason i keep getting scope errors(by the way if someone could tell me what the hell a actor scope is that would be fantastic), then please tell me. Anyways, this unit was duplicated from a unit that provides healing in a 3 tile radius, it functions perfectly, only heals allies and your own units. For some reason, when i duplicate this unit, and the healing effects/behaviors, then change the healing(increased health regen rate) to degradation(negative health regen rate), the ally, neutral, enemy, and player filters are totally ignored. Im about to rage so hard ill have no computer anymore. Ive placed the actor scope error thing below for the unit, its since been deleted but the same error exists for the unit it was duplicated from.
"USER:(281 1) Scope(PsionicDecomposer Aura, Unit) More than one CActorUnit persisting in the same unit scope: (328 7) CActorUnit(PsionicDecomposer)(329 7) CActorUnit(PsionicDecomposerAura)"
Psionic Decomposer is the unit actor(i think) while the name with Aura added to it is the Aura of the unit actor. Im also getting issues where the aura wont scale to the settings ive placed it at.
Remember that this unit was duplicated from another unit i made that works PERFECTLY, with only a couple issues that dont annoy me and arent seen in-game.
(SOLVED)Problem #2: I still havent given up on this unit concept yet, another issue with it is that the duplicated aura actor decides to be the priority when you select it, or highlight it. so if youre highlighting a group of infrantry and this unit is in the mix, then it will select it and only it(the aura actor too, not even the unit actor)
you have 2 unit actor for the same unit, a unit may have only one. you need a model actor or a model addition actor for your aura.
Thanks alot! that fixed the issue, as well as the highlighting problem I also fixed the problem with the target filters, i had to destroy the effects and behaviors of the ability, then create them from scratch. dont know why it fixed it but i wont question it, im just glad its fixed.