im trying to make a ability that u channel like a mage's arcane missile from WOW. for those of you who dont know, it's a spell that you channel for x amount of seconds and every x seconds it shoots some arcane missiles at the target, the only thing different it that my spell will also stun the target while it's being channeled on. (so the only way to break free from the channeled ability is for a ally to kill the unit casting the ability)
can anyone please help? im decent at making abilities but ive never made a channeled one. also if ur good with beams (i only know missiles) i want a CONSTANT colossus beam to go between the casting unit an target unit until the casting unit dies. (stop casting)
Create a missile launch effect (launch a single "volley"), attach your missile object to this launch effect.
Add the missile launch effect to your persistent effect and make it fire every X times (where X = the number of 'volleys").
Attach the persistent effect to your ability and Voila!
Arcane Missiles from WoW.
N.B Obviously you will need to get the timings right (e.g. channel duration = duration of persistent effect, etc). But that is your skeleton right there.
awsome thanks guys, with your help it turned out to be a lot easier than i thought. if you'd like to see my first channeled ability in action search MangledMind in the custom maps, and pick the Soul Reaper hero under "RANGED" and use Mass Shadow Bolt. Maps still in alpha stage but first boss fight an PVP arena are fully functional. i'll be making a video to promote the map after a few more updates.
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im trying to make a ability that u channel like a mage's arcane missile from WOW. for those of you who dont know, it's a spell that you channel for x amount of seconds and every x seconds it shoots some arcane missiles at the target, the only thing different it that my spell will also stun the target while it's being channeled on. (so the only way to break free from the channeled ability is for a ally to kill the unit casting the ability)
can anyone please help? im decent at making abilities but ive never made a channeled one. also if ur good with beams (i only know missiles) i want a CONSTANT colossus beam to go between the casting unit an target unit until the casting unit dies. (stop casting)
/bump
so... im still looking for a solution to this if anyone could help write me, or direct me to a tutorial on making channeled abilities. thanks =)
It needs to include a persistent. Hit the "channeled" flag in the persistent effect.
@MangledMind: Go
Create an ability, make it channeled.
Create a persistent effect.
Create a missile launch effect (launch a single "volley"), attach your missile object to this launch effect.
Add the missile launch effect to your persistent effect and make it fire every X times (where X = the number of 'volleys").
Attach the persistent effect to your ability and Voila! Arcane Missiles from WoW.
N.B Obviously you will need to get the timings right (e.g. channel duration = duration of persistent effect, etc). But that is your skeleton right there.
awsome thanks guys, with your help it turned out to be a lot easier than i thought. if you'd like to see my first channeled ability in action search MangledMind in the custom maps, and pick the Soul Reaper hero under "RANGED" and use Mass Shadow Bolt. Maps still in alpha stage but first boss fight an PVP arena are fully functional. i'll be making a video to promote the map after a few more updates.