Hi, I need to know if its possible to do a validator to check when the unit dies. What i have setup is a unit filter, excluded all except for dead, which is required. Is this the right way?
Another thing I need to check if is there is a way to kill of a unit after it uses a spell. I tried vitals 100 by fraction but it didn't seem to work. Apparently it said that I have not enough life to even execute the ability...
With your filters I do not think that would work because dead units gain the dead status but keep their other attributes. Rather have all allowed and dead required. Just use a Damage effect that targets the caster and has the Kill flag enabled.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Finally done with the ability. Damage and kill flag was good. The valiadator was funny though. I didn't expect it to work that way. It made my spell target dead units only instead of checking when a unit dies. Thanks
One more thing, how do I make an ability move slower. For example, my ability creates a missile that flies to a designated point. It works well, just that it flies too fast. Is there any way to make it fly slower?
Has it got to do with offset values? I tried messing around with them, but it seems to screw up the ability instead.
Hi, I need to know if its possible to do a validator to check when the unit dies. What i have setup is a unit filter, excluded all except for dead, which is required. Is this the right way?
Another thing I need to check if is there is a way to kill of a unit after it uses a spell. I tried vitals 100 by fraction but it didn't seem to work. Apparently it said that I have not enough life to even execute the ability...
With your filters I do not think that would work because dead units gain the dead status but keep their other attributes. Rather have all allowed and dead required. Just use a Damage effect that targets the caster and has the Kill flag enabled.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Sounds good. Now to check if the validator works. I'll post updates here when I am done with the ability
@onslaughtbear: Go
Finally done with the ability. Damage and kill flag was good. The valiadator was funny though. I didn't expect it to work that way. It made my spell target dead units only instead of checking when a unit dies. Thanks
One more thing, how do I make an ability move slower. For example, my ability creates a missile that flies to a designated point. It works well, just that it flies too fast. Is there any way to make it fly slower?
Has it got to do with offset values? I tried messing around with them, but it seems to screw up the ability instead.
Missile speed is determined by the mover used by the missile unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg