Well, here's my very quick attempt. It needs some tweaking, but it's very doable.
I leave it up to you to tweak it to your heart's desire/your map's need.
Here's the basics, and what you must/can tweak to change how it operates...
Weapon's Range
Weapon's Damage Point
Effect - (PersistenDamage)'s Period Durations(as long as both are identical) (Notice I removed Pulse Cannon (Damage) from Initial, increased Period Count from 1 to 2 so that both beams can be shot at the same time, but you might not need this in your map)
might also want to try playing with the interceptor's movement speed
The shorter the weapon range, the closer the Interceptor gets to the unit, but also the less time you have to adjust the height and whatnot. The longer the weapon range, the more time you get to blend the height, and you will have to increase Period Duration/Damage Point/etc. Draw back from a longer weapon range is that interceptor won't always continue "through" the unit, sometimes it will turn around before looking as if it's attacking in melee.
It might be a bit time consuming tweaking it to look just right, but like I said, basics are there.
That works out amazing. I just need to alter some things to make them work more for my map. Also is there a specific mover type that makes interceptors move that crazy like? I'm basically trying to make an independent phoenix that flies like the interceptor but does melee attacks like the shuriken. I was hoping they would stay within closer range of the units so melee units don't have to chase them so far.
The only Mover associated with the Interceptor is Fly
To change the range interceptors can travel away from the target, you go to the Weapons Tab, find the Weapon you use for your interceptor, and change the field Stats - Loiter Radius from 8 to X. This is a field only available to Strafe Weapons.
And just some extra info, to change the range interceptors can travel away from the Carrier, you go to the Abilities Tab, find the Carrier - Hangar ability and change the field Ability - Leash.
How would you make an interceptor that dealt melee damage? It looks like it's flying but it would sweep down and deal melee damage.
@Keyeszx: Go
Well, here's my very quick attempt. It needs some tweaking, but it's very doable.
I leave it up to you to tweak it to your heart's desire/your map's need.
Here's the basics, and what you must/can tweak to change how it operates...
The shorter the weapon range, the closer the Interceptor gets to the unit, but also the less time you have to adjust the height and whatnot. The longer the weapon range, the more time you get to blend the height, and you will have to increase Period Duration/Damage Point/etc. Draw back from a longer weapon range is that interceptor won't always continue "through" the unit, sometimes it will turn around before looking as if it's attacking in melee.
It might be a bit time consuming tweaking it to look just right, but like I said, basics are there.
Hope that's useful.
That works out amazing. I just need to alter some things to make them work more for my map. Also is there a specific mover type that makes interceptors move that crazy like? I'm basically trying to make an independent phoenix that flies like the interceptor but does melee attacks like the shuriken. I was hoping they would stay within closer range of the units so melee units don't have to chase them so far.
The only Mover associated with the Interceptor is Fly
To change the range interceptors can travel away from the target, you go to the Weapons Tab, find the Weapon you use for your interceptor, and change the field Stats - Loiter Radius from 8 to X. This is a field only available to Strafe Weapons.
And just some extra info, to change the range interceptors can travel away from the Carrier, you go to the Abilities Tab, find the Carrier - Hangar ability and change the field Ability - Leash.