Hey guys, I'd like to know if there's any data method for conjoining two veterancy behaviors because I'm starting a Hero Battle type game and I've got several good ideas in mind for heroes. One of it would be the Raynor Lab model which is able to land reinforcements and a Bunker (any ability will have 3-5 levels and ultimates 2-4 leveles). I'd like the bunker to increase stats based on Raynor's veterancy level (appart from the ability levels upgrades). Example: Raynor level 1 -> Bunker level 1 (unit, not ability) with 2000 life; Raynor level 2 -> Bunker level 2 with 2200 life, etc. Thanks in advance. EDIT: could someone link me to the page where the text thing are saved? >Because I want to know how do people do for increasing the size of the letter and tinting it green on this web. I've seen so many post with big, green letters and I don't know to do almost anything. EDIT2: as an added question, is it possible throught data to do a behavior system, I mean, increase damage done by weapons, abilities, etc. by a % of an attribute? Example: Penetrator Round deals 100 damage + 60% of Intelligence attribute. If it's/it's not, teach me how to do it or an alternative if it's not.
How would I be able to make a trigger for increasing by a percent of attribute points of X attribute owned by a unit, for example, the damage done by and effect. E.g.: The Piercing Round Level 1 deals 200 + [70% Intelligence] spell damage. If the unit has 100 points of Intelligence, it will deal 200 + [70% 100]= 230. How would I do it?
Use the catalog trigger to modify the Damage effect used by the ability. Then you use a simple formula. You might want to turn the attribute value into a variable for simplicity.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I do not recommend using the catalog actions for this.
Use the trigger action "Environment - Damage Unit (From Unit)". It allows you to specify which effect will do the damage and also a bonus damage amount in which you can put your attribute percent calculation.
I prefer to use catalog trigger since that action would deal extra damage non needed, I mean, appart from the damage dealt by the ability that action would deal anew the damaging effect. Just need a tutorial on how to use catalog triggers with attributepoints on unit.
Then make the first damage effect do no damage and set its flags not to activate damage responses. Then simply add the damage from the first effect to the trigger damage.
I guarantee you that it is a better way to do it than catalog triggers... I could teach you how to do those but it's such a bad idea that I won't. :/
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Hey guys, I'd like to know if there's any data method for conjoining two veterancy behaviors because I'm starting a Hero Battle type game and I've got several good ideas in mind for heroes. One of it would be the Raynor Lab model which is able to land reinforcements and a Bunker (any ability will have 3-5 levels and ultimates 2-4 leveles). I'd like the bunker to increase stats based on Raynor's veterancy level (appart from the ability levels upgrades). Example: Raynor level 1 -> Bunker level 1 (unit, not ability) with 2000 life; Raynor level 2 -> Bunker level 2 with 2200 life, etc.
Thanks in advance.
EDIT: could someone link me to the page where the text thing are saved? >Because I want to know how do people do for increasing the size of the letter and tinting it green on this web. I've seen so many post with big, green letters and I don't know to do almost anything.
EDIT2: as an added question, is it possible throught data to do a behavior system, I mean, increase damage done by weapons, abilities, etc. by a % of an attribute? Example: Penetrator Round deals 100 damage + 60% of Intelligence attribute. If it's/it's not, teach me how to do it or an alternative if it's not.
You will need a trigger/data hybrid system for that kind of scaling using catalog triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
OK, since I'm not experienced with triggers,could you redirect my to a tutorial where it shows how to use catalog triggers?
@TheSC2Maniac: Go
Is this trigger well done for increasing the shown damage effect by a 70% of the Intelligence attribute?
How would I be able to make a trigger for increasing by a percent of attribute points of X attribute owned by a unit, for example, the damage done by and effect. E.g.: The Piercing Round Level 1 deals 200 + [70% Intelligence] spell damage. If the unit has 100 points of Intelligence, it will deal 200 + [70% 100]= 230. How would I do it?
Use the catalog trigger to modify the Damage effect used by the ability. Then you use a simple formula. You might want to turn the attribute value into a variable for simplicity.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Could you please post and screenshot showing the trigger itself? I recognise I'm not the best with triggers.
Bump
Bump, really need help with this or I'll have to leave my map.
Try asking on the trigger forum. I do not do triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I do not recommend using the catalog actions for this.
Use the trigger action "Environment - Damage Unit (From Unit)". It allows you to specify which effect will do the damage and also a bonus damage amount in which you can put your attribute percent calculation.
@MasterWrath: Go
I prefer to use catalog trigger since that action would deal extra damage non needed, I mean, appart from the damage dealt by the ability that action would deal anew the damaging effect. Just need a tutorial on how to use catalog triggers with attributepoints on unit.
@TheSC2Maniac: Go
Then make the first damage effect do no damage and set its flags not to activate damage responses. Then simply add the damage from the first effect to the trigger damage.
I guarantee you that it is a better way to do it than catalog triggers... I could teach you how to do those but it's such a bad idea that I won't. :/