I bought HOTS today, and i wanted to add those new troops on the map I was making. So, I went to dependencies and I added every dependencies they had and I confirmed. When I wanted to work on those new troops on data, nothing was working well... So I decided to take off those dependencies, thinking it was the problem, but I can't take it off... I have to delete A LOT of troops/button/footprint/weapon...
What the problem ? Do I have to delete those troops ? To fix that data problem ?
You should head to the Tutorials section and/or use the forum search. Several people, including newbies and amateurs, are trying to get the campaign units working already.
The Dependencies tell the game which parts of the Blizzard-made code it should load when starting your map. You'll have to delete everything that uses that part of code before you can safely remove a dependency. And in case you missed the warning in the editor: The campaign and multiplayer dependencies cause horrible conflicts if used together unless you know what you're doing and spend a lot of time fixing those issues, so adding a couple campaign units to a map with multiplayer balance won't work.
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Hi there,
I bought HOTS today, and i wanted to add those new troops on the map I was making. So, I went to dependencies and I added every dependencies they had and I confirmed. When I wanted to work on those new troops on data, nothing was working well... So I decided to take off those dependencies, thinking it was the problem, but I can't take it off... I have to delete A LOT of troops/button/footprint/weapon...
What the problem ? Do I have to delete those troops ? To fix that data problem ?
Thank, Truestar.
You should head to the Tutorials section and/or use the forum search. Several people, including newbies and amateurs, are trying to get the campaign units working already.
The Dependencies tell the game which parts of the Blizzard-made code it should load when starting your map. You'll have to delete everything that uses that part of code before you can safely remove a dependency. And in case you missed the warning in the editor: The campaign and multiplayer dependencies cause horrible conflicts if used together unless you know what you're doing and spend a lot of time fixing those issues, so adding a couple campaign units to a map with multiplayer balance won't work.