Hello, sorry for unclear description, hopefully I'll be able to explain myself clearer in the text below.
I have a unit which attacks another unit. I need to clear attackers target so that attacker could retarget his attack ability to a different unit. I tried to give attackers different orders by using "move" ability but it didn't work. Only time when attacker stopped attacking was when it got ordered to cheer or dance but unfortunately I need retargeting to be instant.
I've also been looking for more precise methods of controlling what a unit's targeting and when but fraid I don't see any solid work-around for you, your weapon's targeting method is destined to aim at the 'best' unit. You have experimented with the weapon's weapon tab's flags like 'allow retargeting' etc? That's the best I can offer. You're using a weapon that can fire while moving too aren't you? Those are especially annoying. Would it perhaps be practical for you to have triggers that enable/disable the weapon as you need them?
Thanks for replying Bump.
The retargeting is one of the requirements to make my spell work as I want it to, and it needs to work for any ground unit. For now I've settled with "disable attack ability on affected units for 0.7 seconds". It's only slightly noticeable and I can write it off as spells feature, but I haven't tested it with most of units yet, so it's not entirely safe method.
Still, I'd prefer a possibility of instant order drop. Maybe someone with US account could ask about this on official forums?
You have to use markers and target sorts. The explanation of what both are and how they can be used is a little involved for me to get into here, perhaps someone can write a tutorial about them since both are very powerful for the purpose you both are describing, i.e. controlling what and how a unit attacks things.
Unfortunately I don't have the time right now to write the tutorial myself. You two should go to the tutorials section and request a tutorial on Markers and Target Sorts.
A quick jist of it is that you can make abilities/effects/buffs etc place "markers" on units, and then control how some other ability/effect/weapon etc pick their targets in relation to the markers set. You can use it for stuff like making sure a particular weapon/effect only fires at a particular target once before moving on to another, or have a particular unit fire an ability at the same target again and again (for things like autocast damage abilities).
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Hello, sorry for unclear description, hopefully I'll be able to explain myself clearer in the text below.
I have a unit which attacks another unit. I need to clear attackers target so that attacker could retarget his attack ability to a different unit. I tried to give attackers different orders by using "move" ability but it didn't work. Only time when attacker stopped attacking was when it got ordered to cheer or dance but unfortunately I need retargeting to be instant.
I've also been looking for more precise methods of controlling what a unit's targeting and when but fraid I don't see any solid work-around for you, your weapon's targeting method is destined to aim at the 'best' unit. You have experimented with the weapon's weapon tab's flags like 'allow retargeting' etc? That's the best I can offer. You're using a weapon that can fire while moving too aren't you? Those are especially annoying. Would it perhaps be practical for you to have triggers that enable/disable the weapon as you need them?
Thanks for replying Bump. The retargeting is one of the requirements to make my spell work as I want it to, and it needs to work for any ground unit. For now I've settled with "disable attack ability on affected units for 0.7 seconds". It's only slightly noticeable and I can write it off as spells feature, but I haven't tested it with most of units yet, so it's not entirely safe method.
Still, I'd prefer a possibility of instant order drop. Maybe someone with US account could ask about this on official forums?
You have to use markers and target sorts. The explanation of what both are and how they can be used is a little involved for me to get into here, perhaps someone can write a tutorial about them since both are very powerful for the purpose you both are describing, i.e. controlling what and how a unit attacks things.
Unfortunately I don't have the time right now to write the tutorial myself. You two should go to the tutorials section and request a tutorial on Markers and Target Sorts.
A quick jist of it is that you can make abilities/effects/buffs etc place "markers" on units, and then control how some other ability/effect/weapon etc pick their targets in relation to the markers set. You can use it for stuff like making sure a particular weapon/effect only fires at a particular target once before moving on to another, or have a particular unit fire an ability at the same target again and again (for things like autocast damage abilities).