Hey was wondering if anybody could help me with this.
You know when you box highlight a building with regular units around it, it only selects the units to be highlighted and excludes the structure?
Well i have a problem with the Void Seeker model where everytime i highlight it with the mouse it only selects the void seeker ( i want the mouse boxing to select regular units as well.
When i switched the medicvac model for the void seeker it seems to work as intended, so this leads me to believe it can be adjusted within the actor of the unit. Im not exactly sure which setting to touch though, any help?
that part i know off, but it is not really a solution to my problem, as the subgroup priority field affects the order of units ALREADY highlighted. for e.g hero appears first in line for command within a group .
The issue is not the order of which it appears but the Highlighting of the unit .
As i said in an example the problem can be best described like this.
"When you box over a building with your mouse, if its only a building, then it will get grouped, However if you box over your mouse with units set around this same building then the building will not be included with the box selection because thats how the interface works. ", Now when i changed the model field of the medivac to a void seeker it worked with normal box selection, so that leads me to believe its a setting within the unit Actor. ( i dont want to simply just use the medivac actor because that will mean i will have to redo a shitload of actor events for this void seeker
Im trying to get the void seeker to be highlighted with every other regular unit when boxed ( currently it is the only unit gets selected when boxed and that does not work well when you are trying to do a quick pick up ( medic-vac load)
Hey was wondering if anybody could help me with this.
You know when you box highlight a building with regular units around it, it only selects the units to be highlighted and excludes the structure?
Well i have a problem with the Void Seeker model where everytime i highlight it with the mouse it only selects the void seeker ( i want the mouse boxing to select regular units as well.
When i switched the medicvac model for the void seeker it seems to work as intended, so this leads me to believe it can be adjusted within the actor of the unit. Im not exactly sure which setting to touch though, any help?
Under the Units data type you want the Unit - Subgroup Priority field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
that part i know off, but it is not really a solution to my problem, as the subgroup priority field affects the order of units ALREADY highlighted. for e.g hero appears first in line for command within a group .
The issue is not the order of which it appears but the Highlighting of the unit . As i said in an example the problem can be best described like this.
"When you box over a building with your mouse, if its only a building, then it will get grouped, However if you box over your mouse with units set around this same building then the building will not be included with the box selection because thats how the interface works. ", Now when i changed the model field of the medivac to a void seeker it worked with normal box selection, so that leads me to believe its a setting within the unit Actor. ( i dont want to simply just use the medivac actor because that will mean i will have to redo a shitload of actor events for this void seeker
Im trying to get the void seeker to be highlighted with every other regular unit when boxed ( currently it is the only unit gets selected when boxed and that does not work well when you are trying to do a quick pick up ( medic-vac load)