Hi, I am currently working on a Tower Defense map and ran into a issues that I couldn't solve, but the wonderful people here were able to help me with no issue at all, and for that, I thank you.
However, I seem to have ran into a few more issues. The major one is trying to create a Damage over Time effect. I have the effect working and dealing damage. I made with using an effect and a behavior. However, when I apply it to my unit's weapon, it doesn't show an animation for the attack. For instance, I'm having a roach apply the DoT. Originally, the roach was attacking with it's normal acid attack. However, I changed the weapon effect to have it apply the DoT, and the acid stopped being thrown and it's not just applying the DoT. I don't really have any idea on how to make it launch the acid still.
The second issue I have is slightly minor compared to the DoT. I have towers being upgraded perfectly fine. However, I want to try and change the colors or scale of the units that are upgraded. Like, originally it's a dark templar, and when it is upgraded, I'd like to have it be slightly larger or change colors. When I try to do it in Events+ and using a Actor Creation action, it doesn't change anything.
Your problem with the roach acid blast not happening is because you changed the effect. The Action actor for the roach's attack activates when the original effect of the weapon activates and since you changed the effect it stopped working. All you have to do is change the actor so that it runs when your DoT effect activates.
Hi, I am currently working on a Tower Defense map and ran into a issues that I couldn't solve, but the wonderful people here were able to help me with no issue at all, and for that, I thank you.
However, I seem to have ran into a few more issues. The major one is trying to create a Damage over Time effect. I have the effect working and dealing damage. I made with using an effect and a behavior. However, when I apply it to my unit's weapon, it doesn't show an animation for the attack. For instance, I'm having a roach apply the DoT. Originally, the roach was attacking with it's normal acid attack. However, I changed the weapon effect to have it apply the DoT, and the acid stopped being thrown and it's not just applying the DoT. I don't really have any idea on how to make it launch the acid still.
The second issue I have is slightly minor compared to the DoT. I have towers being upgraded perfectly fine. However, I want to try and change the colors or scale of the units that are upgraded. Like, originally it's a dark templar, and when it is upgraded, I'd like to have it be slightly larger or change colors. When I try to do it in Events+ and using a Actor Creation action, it doesn't change anything.
So any and all help would be appreciated :D
Your problem with the roach acid blast not happening is because you changed the effect. The Action actor for the roach's attack activates when the original effect of the weapon activates and since you changed the effect it stopped working. All you have to do is change the actor so that it runs when your DoT effect activates.
For your second issue use the morph ability finishing to trigger the scale/colour changes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg