As I'm sure everyone is more than aware, the maximum map size in the editor is 256x256. This causes a lot of limitations for custom arcade maps. For a project that I wanted to recently start on, I realized that a 256x256 map wouldn't be enough, and started thinking about going through the tedious set of changes required to shrink everything by a factor of 2 or 4. However, I also figured that a need for something like this would likely have been fairly common... and so, has anyone else already endeavored to try and create a mod for this end? My searches have come up fruitless.
Willing to share any tips or issues you'd encountered? Or, if applicable, the mod itself for the good of us all? Releasing a scaling asset would surely help a huge amount, not just for me but for everyone who feels constrained by map size.
I tried it though and it still doesn't fix the blur when zoomed in. It seems there is a fixed resolution for the map terrain regardless of tiling frequency.
further disadvantages:
- Footprints and their properties like vision blocking and path blocking won't scale.
- Pathing cost loses accuracy as it remains an integer
I did this with a concept map with marines 1/10 the size and it looked good except that the cursor click was gigantic and i never figured out how to scale it down.
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As I'm sure everyone is more than aware, the maximum map size in the editor is 256x256. This causes a lot of limitations for custom arcade maps. For a project that I wanted to recently start on, I realized that a 256x256 map wouldn't be enough, and started thinking about going through the tedious set of changes required to shrink everything by a factor of 2 or 4. However, I also figured that a need for something like this would likely have been fairly common... and so, has anyone else already endeavored to try and create a mod for this end? My searches have come up fruitless.
Warships is half scale, on a 256x256 map. You'd never really know it without a few tell-tale signs, and looking back, I could probably fix those.
Sounds need rescaling too. You wouldn't think it at first thought. Still, this isn't difficult.
There are 2 problems; 1) Terrain textures are blurry. 2) Cliffs can't be resized.
@TyaStarcraft: Go
I'm pretty sure it's a simple task to increase the frequency of the terrain texture tiling. That would solve the blurry texture problem.
Edit: Yeah, simply change the tiling frequency on your terrain type.
@TyaStarcraft: Go
Willing to share any tips or issues you'd encountered? Or, if applicable, the mod itself for the good of us all? Releasing a scaling asset would surely help a huge amount, not just for me but for everyone who feels constrained by map size.
@MasterWrath: Go
Unfortunately that has no effect, but you can do it with a console command.
http://www.sc2mapster.com/forums/development/data/45995-terrain-tiling-frequency/
I tried it though and it still doesn't fix the blur when zoomed in. It seems there is a fixed resolution for the map terrain regardless of tiling frequency.
further disadvantages:
- Footprints and their properties like vision blocking and path blocking won't scale.
- Pathing cost loses accuracy as it remains an integer
I did this with a concept map with marines 1/10 the size and it looked good except that the cursor click was gigantic and i never figured out how to scale it down.