Hey guys, I'm opening this new thread for making a little tricky question. The problem is the next: I've got a custom unit called Dark Swarm (a copy of the Interceptor in dark model) which is a air-suicide-anti-ground-unit. I want it to, when it detects a unit in X range, decrease its height to be equal as the target unit height, and then suicide damaging an area. I know how to do everything expect the height decresing. The height must be decreased while moving to target.
It seems you can use an Action actor like with regular missile weapons. If I understand the Broodlord weapon correctly you don't even need a Missile actor to go with it.
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Hey guys, I'm opening this new thread for making a little tricky question. The problem is the next: I've got a custom unit called Dark Swarm (a copy of the Interceptor in dark model) which is a air-suicide-anti-ground-unit. I want it to, when it detects a unit in X range, decrease its height to be equal as the target unit height, and then suicide damaging an area. I know how to do everything expect the height decresing. The height must be decreased while moving to target.
Thanks in advanced.
See this link: http://www.sc2mapster.com/forums/development/data/47284-solved-launch-missile-effect-use-the-caster-as-the/
It seems you can use an Action actor like with regular missile weapons. If I understand the Broodlord weapon correctly you don't even need a Missile actor to go with it.