Hi there guys,
i haven't found anything like what i want to do in this forum or anywhere else so:
i'm aktually creating an wintermap and i painted 'Weather Ash - Char' totaly white, Multiplier 10. it still looks a bit yellow but hey, who doesn't like yellow snow...
well okay, i want the map to be a bit more realisitc so i like to let this actor face other directions like the wind is changeing.
best thing would be the actor is facing 85° and changes over 30 seconds to 163°, waits there and changes after any time again facing anywhere in any time.
the ultimate action would be the facing is random, the turn duration is random and the holf duration is random.
and the most important is that i want this without being in the Trigger Editor.
i also searched in the Event+ but didn't found anythig :/
would be nice if anyone knows an answer!
Edit: Aw yeah! i forgot to mention, is there a way to rotate untis in, i guess Y Direction it is.
i also wanted to make my own bridge cause the actual bridges are well... i don't like them, so i want to change any model thats a bit flat and interessting enough, size it and let it be the bridge, like the model from Castanar Lightboard or Force Field Wall
Yup, just look at the tossatron experimental project and the SOp (Forward Vector) page of the wiki. Just would need to alter the random factor of the timers and set scale blend times in events. Also check your model is not using a particle emmitter, if it is it would be easier just to texture swap a better colour.
Hi there guys, i haven't found anything like what i want to do in this forum or anywhere else so: i'm aktually creating an wintermap and i painted 'Weather Ash - Char' totaly white, Multiplier 10. it still looks a bit yellow but hey, who doesn't like yellow snow... well okay, i want the map to be a bit more realisitc so i like to let this actor face other directions like the wind is changeing. best thing would be the actor is facing 85° and changes over 30 seconds to 163°, waits there and changes after any time again facing anywhere in any time. the ultimate action would be the facing is random, the turn duration is random and the holf duration is random. and the most important is that i want this without being in the Trigger Editor. i also searched in the Event+ but didn't found anythig :/
would be nice if anyone knows an answer!
Edit: Aw yeah! i forgot to mention, is there a way to rotate untis in, i guess Y Direction it is. i also wanted to make my own bridge cause the actual bridges are well... i don't like them, so i want to change any model thats a bit flat and interessting enough, size it and let it be the bridge, like the model from Castanar Lightboard or Force Field Wall
Yup, just look at the tossatron experimental project and the SOp (Forward Vector) page of the wiki. Just would need to alter the random factor of the timers and set scale blend times in events. Also check your model is not using a particle emmitter, if it is it would be easier just to texture swap a better colour.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg