I've been making a copy of Kerrigan and ran into this issue. I have copied her, her actor, and her weapons, along with those actors and effects. I also modified her actor events to use her new weapons. She now attacks faster and does less damage, but for some reason her ranged attack launches the fireball at the same time the fireball explodes on her target (instead of the explosion waiting for the fireball to hit). Does anyone know how to fix this (I'm pretty sure I got all the actor events right)?
Is the timing handled by the impact map? The model and sound for impact are in the actors impact map.
Edit:
Ah, think I got it. Somehow I switch the launch missile effect with the damage effect (although this is strange, because I swear I did it properly when I duplicated them). Anyway, the point is that I switched them in the actor linking fields and it now works properly.
Edit2:
Hmm. Now I think it is because I didn't copy some persistant effect. But its working, so I don't know...
Well usually the impact effect for the missile when it starts triggers the impact model while the launch missile when it starts creates the action actor.
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I've been making a copy of Kerrigan and ran into this issue. I have copied her, her actor, and her weapons, along with those actors and effects. I also modified her actor events to use her new weapons. She now attacks faster and does less damage, but for some reason her ranged attack launches the fireball at the same time the fireball explodes on her target (instead of the explosion waiting for the fireball to hit). Does anyone know how to fix this (I'm pretty sure I got all the actor events right)?
Check what effects are triggering the impact and the creation of the Action actor for the weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Is the timing handled by the impact map? The model and sound for impact are in the actors impact map.
Edit: Ah, think I got it. Somehow I switch the launch missile effect with the damage effect (although this is strange, because I swear I did it properly when I duplicated them). Anyway, the point is that I switched them in the actor linking fields and it now works properly.
Edit2: Hmm. Now I think it is because I didn't copy some persistant effect. But its working, so I don't know...
Well usually the impact effect for the missile when it starts triggers the impact model while the launch missile when it starts creates the action actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg