I'm wondering if any one could show me how to use requirements that forces the player to only be able to put one point into their hero's abilities every fifth level.
Thanks
Place an invisible behavior on the hero called "Level" every time the hero levels..... includeing having the hero start with one stack of it to indicate lvl one.
Then for each level of the ability you can create a validator called "Hero is Level #" that requires so many stacks of the invisible behavior....
hope that might help. Its one way Im aware of doing it.
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Thank you! i haven't thought to do it that way. i have hardly worked with creating validators at all. do you know roughly what they line would look like? would this work? (the rogue learn abilities would be the stacking behavior)
I would use a requirement for the learn ability, which checks directly for your veterancy behavior and your ability level, without having to use a dummy behavior.
Create a new behavior and use this expression, replacing the [ ] brackets with your respective IDs (remove the brackets; they are just indicators where to put the ID):
I'm wondering if any one could show me how to use requirements that forces the player to only be able to put one point into their hero's abilities every fifth level.
Thanks
Place an invisible behavior on the hero called "Level" every time the hero levels..... includeing having the hero start with one stack of it to indicate lvl one. Then for each level of the ability you can create a validator called "Hero is Level #" that requires so many stacks of the invisible behavior....
hope that might help. Its one way Im aware of doing it.
@SouLCarveRR:
Thank you! i haven't thought to do it that way. i have hardly worked with creating validators at all. do you know roughly what they line would look like? would this work? (the rogue learn abilities would be the stacking behavior)
I would use a requirement for the learn ability, which checks directly for your veterancy behavior and your ability level, without having to use a dummy behavior.
Create a new behavior and use this expression, replacing the [ ] brackets with your respective IDs (remove the brackets; they are just indicators where to put the ID):
CountBehavior([Your Veterancy Behavior ID],CompleteOnlyAtUnit)>= (CountAbil([Your Ability ID],CompleteOnlyAtUnit) * 5)
This should make the ability learnable on level 0,5,10....
@HammaJamma: Go
Change your retarded avatar while you`re at it.
@EternalWraith:
if it bothers you. i guess i can make some adjustments XD
also @Kueken531:
Thank you very much! that is much more efficient.