I did not see a way to just change the attachment point at first glance, but you could always use 2 actors with dirrerent attachments and create/destroy accordingly. However, maybe (most likely) there is a way I don't know about.
yeah, i was gonna do that but started wonder if one model can have multiple attach points that can be switched around which seemed easier. I have an attachment of a crate on a unit and when the unit walks, it wobbles with the unit and it looks natural (like a guy with a box over him) but when the unit stops, based on the attachment point, the crate is tilted. I wanted it to switch to 'origin' so it becomes parallel to the ground. i believe there is a way too
maybe you can get it done with triggers??? to like reset crate to original position or something . or destroy it and remake it every time the unit stops .
an other thing you can do . i think this would work , use a validator .( is unit moving ) type thing . then attach it to a morph abilitie . so when unit stops it destryes it and recreats it . sorta like when u see a tower get upgrade in a game and the model change . destroy unit then recreat it at death location ) ... type thing . lol
Hi, is there a action that changes attachment points from say, center to origin when a behavior is on?
I did not see a way to just change the attachment point at first glance, but you could always use 2 actors with dirrerent attachments and create/destroy accordingly. However, maybe (most likely) there is a way I don't know about.
@Kueken531: Go
yeah, i was gonna do that but started wonder if one model can have multiple attach points that can be switched around which seemed easier. I have an attachment of a crate on a unit and when the unit walks, it wobbles with the unit and it looks natural (like a guy with a box over him) but when the unit stops, based on the attachment point, the crate is tilted. I wanted it to switch to 'origin' so it becomes parallel to the ground. i believe there is a way too
thanks.
maybe you can get it done with triggers??? to like reset crate to original position or something . or destroy it and remake it every time the unit stops .
an other thing you can do . i think this would work , use a validator .( is unit moving ) type thing . then attach it to a morph abilitie . so when unit stops it destryes it and recreats it . sorta like when u see a tower get upgrade in a game and the model change . destroy unit then recreat it at death location ) ... type thing . lol
@Selfcreation: Go
dont really need triggers for this cause already found a way in data including morphing and model swap