Hey guys.
I've been putting together a custom Hero unit using the Marauder (Dominion Kill Team) model. I've noticed in the Previewer that this model has some unused animations associated with it: Attak0ld, oldrun, and Wawkold. I'd really like to use the animation Attak0ld when my unit will cast a spell, but it apparently can't be set up in Actor Events because the animation name is obviously not the standard naming convention (like Attack 01 Superior or something).
Is there a way that I can still get at these animations though the Data Editor? If not, is this something that scripting can fix?
Here's a picture of the animation Attak0ld: I have not noticed this animation in the normal Starcraft II game.
@Johnzee: Go
http://forums.sc2mapster.com/resources/tutorials/4504-data-how-to-use-attack0ld-animation-on-marauder/
10 second search for attack0ld ;) I remember seeing this a while back and that's all it took to find it.
@BorgDragon: Go
Damn... I'm sorry about the repost. Searched for AttakOld instead of the 0. :P