I've got a ground unit that I'm changing the model of and it's half in the ground. If I use the UI Height field it seems to change the ground unit into an air unit even though I have only ground selected in Movement: Collide, Mover, and Plane Array. How can I change a ground units height without the editor changing it into an air unit?
I've got a ground unit that I'm changing the model of and it's half in the ground. If I use the UI Height field it seems to change the ground unit into an air unit even though I have only ground selected in Movement: Collide, Mover, and Plane Array. How can I change a ground units height without the editor changing it into an air unit?
You could use actor site operations to only affect the visual height of the unit actor.
@Kueken531: Go
Simply awesome. Thanks for the assist!