For my map I wanted to make a number of different colored minerals that upon being exhausted would drop items that could be picked up by my hero. I made my loot table and all the items but found that minerals being depleted did not warrant any loot spawning afterwards. I think that this is a result of mineral depletion not counting as the minerals dying or something like that. I tried searching through the events tab to find something that might make it so the minerals could die by being depleted, but have had no luck.
Does anyone have an idea as to how I could do this? Whether or not it is done through events, I do not care. I thought that events is how someone would approach this problem, but if there is another way then please share. My map really hinges on this so I hope it can be done. XD
For my map I wanted to make a number of different colored minerals that upon being exhausted would drop items that could be picked up by my hero. I made my loot table and all the items but found that minerals being depleted did not warrant any loot spawning afterwards. I think that this is a result of mineral depletion not counting as the minerals dying or something like that. I tried searching through the events tab to find something that might make it so the minerals could die by being depleted, but have had no luck.
Does anyone have an idea as to how I could do this? Whether or not it is done through events, I do not care. I thought that events is how someone would approach this problem, but if there is another way then please share. My map really hinges on this so I hope it can be done. XD
Thanks in advance.
I guess you could use a periodic event, then checking the amount of resources left in a specific mineral field.
The problem is that, by default, a mineral field has "remove when depleted".
Remove =! death
Now you should be able to find some workaround.