When I attach new ability to unit suddenly discovered that all 2d cursors and tos and terran moved about on 1 inch higher than center, and all agents for cursors for 2d on default, how fix this offset.
I dont know how this happens, all agents for 2d models on default
What do you mean with "tos" and "agents"? Does this only affect this specific unit or completely unrelated units/abilities too?
Try removing the ability and check if that fixes it, your description sounds more like you accidentally wrecked a core parameter than anything caused by adding a custom ability.
Yes, affected all units, under tos I mean protoss 2d model cursors. But I cant find what exactly wrong because I have a lot of changes, and then I start make ability and tried attach cursor, suddenly look that area of effect cursor higher than cross cursor which means center of launching ability and with different sizes of cursors different offset from center
Are you using custom cursor models? Those might be set up incorrectly and scale in the Z direction.
Check the cursor actors and all SiteOps they use, as well as all height fields on the actors and models.
Are the casting units air units or using height offsets for other reasons? Are the abilities directed at units (as opposed to points on the ground)? In either case you might be missing the SOpShadow on the cursor actors. That might even cause problems with ground units, I don't know what the default placement without the SiteOp is.
When I attach new ability to unit suddenly discovered that all 2d cursors and tos and terran moved about on 1 inch higher than center, and all agents for cursors for 2d on default, how fix this offset. I dont know how this happens, all agents for 2d models on default
What do you mean with "tos" and "agents"? Does this only affect this specific unit or completely unrelated units/abilities too?
Try removing the ability and check if that fixes it, your description sounds more like you accidentally wrecked a core parameter than anything caused by adding a custom ability.
Yes, affected all units, under tos I mean protoss 2d model cursors. But I cant find what exactly wrong because I have a lot of changes, and then I start make ability and tried attach cursor, suddenly look that area of effect cursor higher than cross cursor which means center of launching ability and with different sizes of cursors different offset from center
I just dont know when this happens.
Are you using custom cursor models? Those might be set up incorrectly and scale in the Z direction.
Check the cursor actors and all SiteOps they use, as well as all height fields on the actors and models.
Are the casting units air units or using height offsets for other reasons? Are the abilities directed at units (as opposed to points on the ground)? In either case you might be missing the SOpShadow on the cursor actors. That might even cause problems with ground units, I don't know what the default placement without the SiteOp is.
I using default models, and abilities directed at points, but offset different on 2dcursor size, i.e. than bigger area of ability than less offset