Hey there guys, I have a few questions regarding the Gorgon Battlecruiser. I am trying to get it to function like a regular battlecruiser and so far have gotten a few things done.
I am not sure how to achieve the following things though, I have dug around and messed with things, but I can't seem to find a way to achieve these:
1.) Regular battlecruisers have a slight sway back and forth to them, as to where the Gorgon just stays still and looks odd. How can I give it the slight sway like a regular battlecruiser?
2.) On the bottom of the Gorgon are search lights, I am trying to remove those search lights?
3.) On the map instead of being a regular unit dot, it is a triangle with a ! . How can I change that to a regular unit dot?\
4.) When battlecuisers turn they bank the way they are turning, the Gorgon does not. How can I get it to bank like the battlecruiser?
1. The 'swaying' is apart of the Battlecruiser's animation; you can't add this to the Gorgon without editing its animations. You can however, use a persistent siteops that will create a slight pitch and roll effect to simulate this (check out the Phoenix's Anti Grav Rocker siteops for example).
2. The searchlight light emitters are attached to the Gorgon's model. Once again, you'll have to edit the model to get rid of them.
3. This is because the Gorgon, like all 'boss' units have a UI - Minimap Icon value given to them. Just rightclick on the field and select 'Reset to Parent Value' -> '[Core.SC2Mod] GenericUnitMinimal' to get rid of it.
4. Go to the field Hosting: Host Site Operations + and give it the operator called 'SOp Banker Battlecruiser'
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Hey there guys, I have a few questions regarding the Gorgon Battlecruiser. I am trying to get it to function like a regular battlecruiser and so far have gotten a few things done.
I am not sure how to achieve the following things though, I have dug around and messed with things, but I can't seem to find a way to achieve these:
1.) Regular battlecruisers have a slight sway back and forth to them, as to where the Gorgon just stays still and looks odd. How can I give it the slight sway like a regular battlecruiser?
2.) On the bottom of the Gorgon are search lights, I am trying to remove those search lights?
3.) On the map instead of being a regular unit dot, it is a triangle with a ! . How can I change that to a regular unit dot?\
4.) When battlecuisers turn they bank the way they are turning, the Gorgon does not. How can I get it to bank like the battlecruiser?
Thanks for the help!
1. The 'swaying' is apart of the Battlecruiser's animation; you can't add this to the Gorgon without editing its animations. You can however, use a persistent siteops that will create a slight pitch and roll effect to simulate this (check out the Phoenix's Anti Grav Rocker siteops for example).
2. The searchlight light emitters are attached to the Gorgon's model. Once again, you'll have to edit the model to get rid of them.
3. This is because the Gorgon, like all 'boss' units have a UI - Minimap Icon value given to them. Just rightclick on the field and select 'Reset to Parent Value' -> '[Core.SC2Mod] GenericUnitMinimal' to get rid of it.
4. Go to the field Hosting: Host Site Operations + and give it the operator called 'SOp Banker Battlecruiser'