How do you switch between 2 validators' for example the first one is valid while the second one isnt like a Day/Night Data Driven, 8oclock is valid as Buff Time for the Hero while once it gets to the 2nd validator 9oclock it deactivates. I tried combine stuffs but there seems to be a bug in my side.
You'll want to look at switch effects instead, is extremely self explanatory, will only really need to edit the target type/cases section of a new one. Just have a validator to say if it is night, and another to say if it is day, and what effects to use in either cases (or could simply check for day first, then default to night). No combines needed here unless any other conditions exist you didn't mention.
How do you switch between 2 validators' for example the first one is valid while the second one isnt like a Day/Night Data Driven, 8oclock is valid as Buff Time for the Hero while once it gets to the 2nd validator 9oclock it deactivates. I tried combine stuffs but there seems to be a bug in my side.
@Mugen245: Go
You'll want to look at switch effects instead, is extremely self explanatory, will only really need to edit the target type/cases section of a new one. Just have a validator to say if it is night, and another to say if it is day, and what effects to use in either cases (or could simply check for day first, then default to night). No combines needed here unless any other conditions exist you didn't mention.
Add both validators into an "or" validator (they're called "combine" validators, and "or" is a setting within it).
@TyaStarcraft: Go
I tried Condition Validator and both works thanks for the Tip Tya.
Based on that logic you need a NanD logic. So you will need two with some combine validators acting as negators so it is one and not both.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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@DrSuperEvil: Go
You mean the other one is Negated with Daytime while the other one isnt? Thanks