I have a missile setup and working in the sense that it's launching from the source unit and impacting the target unit. However, no matter what I set the height to in the missile's actor's events, the missile will always impact the target unit's feet. Any ideas?
It sounds like the launch effect might be targeting the Target Point instead of the Target Unit. Check your effects to make sure none of the effects in the chain has the target set to Target Point.
Another possibility is that your Action Actor isn't set up properly. When the missile launches, does it launch from the base of the unit or from an attachment point? (example: Weapon)
The missile is launched when an ability is used. There's no weapon so it just launches from the base of the unit (which I fixed with the actor's events). As for the effect, it was originally set to "Target Unit"
I dont know thr proper English word(I'm Korean), but there are actor like xxxAttack all of ability/weapon with missile. In the actor you can see graphic-missile and you should change it your missile actor
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I have a missile setup and working in the sense that it's launching from the source unit and impacting the target unit. However, no matter what I set the height to in the missile's actor's events, the missile will always impact the target unit's feet. Any ideas?
There could be a number of reasons for that.
It sounds like the launch effect might be targeting the Target Point instead of the Target Unit. Check your effects to make sure none of the effects in the chain has the target set to Target Point.
Another possibility is that your Action Actor isn't set up properly. When the missile launches, does it launch from the base of the unit or from an attachment point? (example: Weapon)
The missile is launched when an ability is used. There's no weapon so it just launches from the base of the unit (which I fixed with the actor's events). As for the effect, it was originally set to "Target Unit"
I dont know thr proper English word(I'm Korean), but there are actor like xxxAttack all of ability/weapon with missile. In the actor you can see graphic-missile and you should change it your missile actor