In most cases you can easily change the launch point without creating a site actor by changing the Combat: Launch Attachment Query+ in the weapon's Action actor. For example, get rid of AMFilterWeaponSetA1 and AMRandomUniform and change it to Filter Weapon, and it'll just look for a Weapon point. You can also remove all of them and use the fallback point.
Thank you for the quick reply, I'm trying to get all of this Vehicle stuff done so I can get on to my Hunger and Disease effects for my survival game. Trying this now, thanks TrenchaunT.
I've modified the Battlecruiser ground weapon and turned it into a minigun, however I don't know how to change where it launches from.
I'd also like to add an effect to it where it 30% leaves a fire on the ground for a couple of seconds.
You need to attach a site actor to where you want it to fire from. Then set that sd the launch location.
In most cases you can easily change the launch point without creating a site actor by changing the Combat: Launch Attachment Query+ in the weapon's Action actor. For example, get rid of AMFilterWeaponSetA1 and AMRandomUniform and change it to Filter Weapon, and it'll just look for a Weapon point. You can also remove all of them and use the fallback point.
Thank you for the quick reply, I'm trying to get all of this Vehicle stuff done so I can get on to my Hunger and Disease effects for my survival game. Trying this now, thanks TrenchaunT.
It's awesome now, BTW I figured out the weapon flame effect myself.
Also, the Tank Trample is still not solved... I have no idea why.