Is that possible?
I've put a validator on a neutral player unit's ability (other players can interact with that unit), however, if the validator fails the failure message is obviously shown to the neutral player and real players can't understand why the interaction failed... is there a solution for this? Do I need to mess around with OtherPlayer field or something like that?
Must edit that.
I've tried with an owned unit to see if the message is at last properly displayed to someone and, well, the red failure message is NEVER displayed. So my supposition was wrong. The validator is applied to a CAbilTransport ability in LoadValidatorArray... does anyone know why the message doesn't show up even if the check is done correctly (blocks unit load)?
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Is that possible?
I've put a validator on a neutral player unit's ability (other players can interact with that unit), however, if the validator fails the failure message is obviously shown to the neutral player and real players can't understand why the interaction failed... is there a solution for this? Do I need to mess around with OtherPlayer field or something like that?
Must edit that.
I've tried with an owned unit to see if the message is at last properly displayed to someone and, well, the red failure message is NEVER displayed. So my supposition was wrong. The validator is applied to a CAbilTransport ability in LoadValidatorArray... does anyone know why the message doesn't show up even if the check is done correctly (blocks unit load)?