Is there way to make units have really bad pathing, like in SC1, so you can more easily manipulate them through order triggers? Is there any way to have units stop checking to see if there is a faster way to the end point of an order and following it?
Is there way to make units have really bad pathing, like in SC1, so you can more easily manipulate them through order triggers? Is there any way to have units stop checking to see if there is a faster way to the end point of an order and following it?
Is there way to make units have really bad pathing, like in SC1, so you can more easily manipulate them through order triggers? Is there any way to have units stop checking to see if there is a faster way to the end point of an order and following it?
@ST4RKiLL3R: Go
setting the mover to Air but not changing their flags dose the trick if you want units to go straight to where you click. (I think, never done it.)
When you do that I'm pretty sure the units get stuck on any ground pathing iirc.
http://forums.sc2mapster.com/development/triggers/22965-need-help-implementing-a-pathing-algorithm/
@iE4TM4PS: Go
If he releases it I will for sure implement the algorithm. Thanks.