i was wondering, projectiles run off of a mover data that makes it fly threw the air. i know how to adjust the speed on this, but my question is. if i reduce the speed to like 1.25, which is slower than a unit moves, would the projectile follow the unit till it hit being there is no flight durration? just wondering. :D
DrSuperEvil already answered your question man :) Let me further elaborate though, in your Mover: Movement, there is a section specifically called Timeout in the bottom righthand corner, that controls when (if ever) the missile will automatically kill itself. You can shorten this, extend it, or just plain get rid of it. It exists so missiles don't float around forever and cause lag.
AHHH time out set to 30.. meaning it takes 30seconds for it pop? ok cool. so if i set this to say 600. then its going to last for 10minutes, LMFAO... imagine it 1 marauder having 40projectiles tracking 1 target, omg! haha, just having fun with this stuff.. :D thanks for the help (solved)
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i was wondering, projectiles run off of a mover data that makes it fly threw the air. i know how to adjust the speed on this, but my question is. if i reduce the speed to like 1.25, which is slower than a unit moves, would the projectile follow the unit till it hit being there is no flight durration? just wondering. :D
As long as the move does not expire (Timeout field) and has a guidance driver.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil:
---Movers
---->PunisherGrenadesWeapon (unnamed)
Driver: Guidance
Flight time: Base:-1 Range: -1
Maximum Speed: 20
IF i change this speed ^^ to 1.25.. does that mean it will fly till it hits target? range is -1 (unlimited?)
@tdhsst: Go
DrSuperEvil already answered your question man :) Let me further elaborate though, in your Mover: Movement, there is a section specifically called Timeout in the bottom righthand corner, that controls when (if ever) the missile will automatically kill itself. You can shorten this, extend it, or just plain get rid of it. It exists so missiles don't float around forever and cause lag.
@Deadzergling:
AHHH time out set to 30.. meaning it takes 30seconds for it pop? ok cool. so if i set this to say 600. then its going to last for 10minutes, LMFAO... imagine it 1 marauder having 40projectiles tracking 1 target, omg! haha, just having fun with this stuff.. :D thanks for the help (solved)