hi,
i´m kind of desperate. i have an ability which adds a behavior to the caster (compare cloak) and which is connected to a periodic search effect.
i want the caster play an animation until he stops the behavior.
i want the "arcadeMegaBombImpact" to be played until the behavior is stopped too.
but this doesnt work. the caster plays the animation only once, and the megaBomb actor shows up only one time. but i marked play forever for both. i don´t see the mistake...
EDIT: ok i tried something, i set a persistent effect before the search effect (so the behavior triggers every 2 seconds a persistent effect which trigger 5 times (0,2 s) the search effect. so actor creation for megaBomb is "create persistent". funny thing is, now the megaBomb actor jumps from the caster to the target and the next target and so on.... looks like the persistent is jumping from the caster to the targets of the search effect :( do you have any idea why? when the persistent is created from a behavior, the owner of the behavior is the source, target or caster?
I would use the actor events. Play forever unfortunately only keeps the current animation running, it does not loop it.
So you need to do this manually. Just restart the animation(bracket), once it is done. Just have a look at the available events, should be pretty easy to figure it out.
hi, i´m kind of desperate. i have an ability which adds a behavior to the caster (compare cloak) and which is connected to a periodic search effect.
i want the caster play an animation until he stops the behavior.
i want the "arcadeMegaBombImpact" to be played until the behavior is stopped too.
but this doesnt work. the caster plays the animation only once, and the megaBomb actor shows up only one time. but i marked play forever for both. i don´t see the mistake...
EDIT: ok i tried something, i set a persistent effect before the search effect (so the behavior triggers every 2 seconds a persistent effect which trigger 5 times (0,2 s) the search effect. so actor creation for megaBomb is "create persistent". funny thing is, now the megaBomb actor jumps from the caster to the target and the next target and so on.... looks like the persistent is jumping from the caster to the targets of the search effect :( do you have any idea why? when the persistent is created from a behavior, the owner of the behavior is the source, target or caster?
can someoe plz help me :( ?
I would use the actor events. Play forever unfortunately only keeps the current animation running, it does not loop it.
So you need to do this manually. Just restart the animation(bracket), once it is done. Just have a look at the available events, should be pretty easy to figure it out.