This was previously tested, I just added a couple tiny things and switched a thing to make yours work as to how I understand it. Test it out and let me know.
cool, im trying it out right now! any idea why my idea of setting up the req doesnt work?
hmm i was reading it again, doesnt this check if you have any of the small heroes on the battlefield instead if checking if someone has trained a small hero before?
Not really, the requirements seem to be a bit more complicated than what they are at face value, and why I use the And, OR, Equals To, Not, more than you do.
I usually check for Constant 0 in my requirements unless I really have to. You want at least 1 of the 3 big heroes trained, then check that the Constant does NOT equal to Zero, And check for 3 units, and you do that by the AND -> Or ->3 units.
EDIT: No, when I edited this for you I tested it out, it works for me, should work for you.
I tested in game by having the Marauder be the 'big' hero, and the Marine/Ghost/Reaper be the 'small' hero. It worked perfect, I coudln't train a Marauder right away, had to build any one of the units, then the marauder. Had 2 tanks also, killed the marines/ghost/reapers, then the marauder, then with no Marine/Ghost/Reaper on the map, I could re-train the marauder.
Also, TOTAL checks for the TOTAL count of that unit, whether it's dead or alive(and I believe it even checks in progress, though I am likely wrong and just remembering incorrectly from a previous test I did).
Here, I attach the map for you to see it in action. So again, Just train any amount of Marine/Ghost/Reaper so that you can Train the Marauder, then kill the Marine/Ghost/Reaper with the 2 Tanks, then kill the Marauder, then you can re-train Marauder.
Hey ppl,
I have a map with big heroes and small heroes, they are all created via a train ability. With my requirement i wanted to achieve 2 things:
- You can not have more than 1 specific big hero on the battlefield at a time, which does work.
- You can only make the big hero once you have already created a small hero before, it doesnt have to be alive. Which doesn't work.
As you can see in the screen below i had an attempt but it didnt seem to work, only got to achieve the first thing.
help is appreciated!
@Rice87: Go
Me not very good @ requirements :( can anyone tell me why this is not working?? please?
@Rice87: Go
That is actually quite easy. Here it is.
This was previously tested, I just added a couple tiny things and switched a thing to make yours work as to how I understand it. Test it out and let me know.
@BorgDragon: Go
cool, im trying it out right now! any idea why my idea of setting up the req doesnt work?
hmm i was reading it again, doesnt this check if you have any of the small heroes on the battlefield instead if checking if someone has trained a small hero before?
still going to try it though
@Rice87: Go
Not really, the requirements seem to be a bit more complicated than what they are at face value, and why I use the And, OR, Equals To, Not, more than you do.
I usually check for Constant 0 in my requirements unless I really have to. You want at least 1 of the 3 big heroes trained, then check that the Constant does NOT equal to Zero, And check for 3 units, and you do that by the AND -> Or ->3 units.
EDIT: No, when I edited this for you I tested it out, it works for me, should work for you.
I tested in game by having the Marauder be the 'big' hero, and the Marine/Ghost/Reaper be the 'small' hero. It worked perfect, I coudln't train a Marauder right away, had to build any one of the units, then the marauder. Had 2 tanks also, killed the marines/ghost/reapers, then the marauder, then with no Marine/Ghost/Reaper on the map, I could re-train the marauder.
Also, TOTAL checks for the TOTAL count of that unit, whether it's dead or alive(and I believe it even checks in progress, though I am likely wrong and just remembering incorrectly from a previous test I did).
Here, I attach the map for you to see it in action. So again, Just train any amount of Marine/Ghost/Reaper so that you can Train the Marauder, then kill the Marine/Ghost/Reaper with the 2 Tanks, then kill the Marauder, then you can re-train Marauder.
@BorgDragon: Go
Hey, i tested it in my own map the exact same things you tested for your example, thnx for your time helping me it works perfectly!
i guess i wasnt really aware of what the "total" thingy did in the requirement, but it seems to does exactly what you say.
i can go on in peace now
thanks!!
@Rice87: Go
Last question :p
Am i somehow able to copy requirements nodes, cause i need to add this requirement to 10 more different big heroes :] ???
You can use the expression view, it is easier to copy%paste a line of text.
@Kueken531: Go
This works for me thx!
@Rice87: Go
Or you could just copy/paste/duplicate your requirement and just change the Big Hero in each of them?
@BorgDragon: Go
nahh that would make me have to search the abilities which use the old requirement currently and make a reference to the new one :p