I'm working on my project and I got stuck by the upgrades.
I wanted to make a upgrade that increases dmg, splash and attackspeed, that works fine.
But I want the weapon impact model to be changed too, but I have not the slightest clue how to accomplish that.
Can anybody help?
EDIT:
It would be okay too, if you could explain how to give a unit a new weapon through a upgrade, so that every same unit that I build has that weapon too.
Create a copy for the Action actor and under events of each find the event resulting in the creation of the action actor. Add a Term in of the Validate Unit variety. Then create two validators of the Player Requirement one with Validator - Find enabled and the other with that field disabled. Under the Validator - Value put in a requirement that has the logic of Count Upgrade x Completed. Link the correct validator to the term and then only one action actor will be created when you do not have the tech and the other will be when you do.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Look how the Dark Protoss unit actors in the campaign requirements validate if an upgrade has been researched eg. archon. Make it that you have two action actors with different impact models and only one can be created at a given time due to validators.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm working on my project and I got stuck by the upgrades.
I wanted to make a upgrade that increases dmg, splash and attackspeed, that works fine. But I want the weapon impact model to be changed too, but I have not the slightest clue how to accomplish that. Can anybody help?
EDIT:
It would be okay too, if you could explain how to give a unit a new weapon through a upgrade, so that every same unit that I build has that weapon too.
Create a copy for the Action actor and under events of each find the event resulting in the creation of the action actor. Add a Term in of the Validate Unit variety. Then create two validators of the Player Requirement one with Validator - Find enabled and the other with that field disabled. Under the Validator - Value put in a requirement that has the logic of Count Upgrade x Completed. Link the correct validator to the term and then only one action actor will be created when you do not have the tech and the other will be when you do.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't understand. i have the editor in german so i don't exactly know what i'm looking for.
Look how the Dark Protoss unit actors in the campaign requirements validate if an upgrade has been researched eg. archon. Make it that you have two action actors with different impact models and only one can be created at a given time due to validators.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg