I duplicated the Blackhammer thor attack so I'm not working with the default attack, and everything works except one thing: the launch animation is only played for one hand, not both. This also happens with the anti air! How do I fix this? I've looked everywhere in actors and still no hint of success.
Yeah, they really messed up on these launch location details: You need to make a new Attach Method Data object of the "Pattern" subtype. The Basic: Driver field must be set to the internal ID of your "attack launching" effect (the one called by the Persistent/Set effect you use for the multi-hit, for the Thor it's the Damage effect); You can just copy the the one of the vanilla Thor and change the Driver ID.
This Attach Method then goes on the Action Actor that handles the attack, under Combat: Launch Attachment Query +.
What this does is cycle through the attachment points on the model, moving on to the next one whenever the Driver effect is called. This is not limited to the scope of a single Attack Actor instance, for example Marauders alternate between both arms when firing, with each grenade being an independent attack.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I duplicated the Blackhammer thor attack so I'm not working with the default attack, and everything works except one thing: the launch animation is only played for one hand, not both. This also happens with the anti air! How do I fix this? I've looked everywhere in actors and still no hint of success.
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
Ugh, this one again...
Yeah, they really messed up on these launch location details: You need to make a new Attach Method Data object of the "Pattern" subtype. The Basic: Driver field must be set to the internal ID of your "attack launching" effect (the one called by the Persistent/Set effect you use for the multi-hit, for the Thor it's the Damage effect); You can just copy the the one of the vanilla Thor and change the Driver ID.
This Attach Method then goes on the Action Actor that handles the attack, under Combat: Launch Attachment Query +.
What this does is cycle through the attachment points on the model, moving on to the next one whenever the Driver effect is called. This is not limited to the scope of a single Attack Actor instance, for example Marauders alternate between both arms when firing, with each grenade being an independent attack.