Hey folks, I was wondering if it is at all possible (especially with 1.1 fix) to have a map with both campaign and mutliplayer dependencies where the mutliplayer unit profiles take precedent. i.e. future patching of units will affect my map, but still allow it to use firebats and whatnot.
Thanks for any responses!
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Hey folks, I was wondering if it is at all possible (especially with 1.1 fix) to have a map with both campaign and mutliplayer dependencies where the mutliplayer unit profiles take precedent. i.e. future patching of units will affect my map, but still allow it to use firebats and whatnot.
Thanks for any responses!