Im trying to get a protoss building to "unpower" when a certain behaviour is not active.
I know it has to do with event+, but im inexperienced when it comes to animations and how they work.
Anyone got any tips on how to solve it, or any article or forum post i might take a look at?
Be sure to set a reasonable expiry time to the projectile. You do not want them all piling up at some corner of the map wasting CPU time.
Yes completely understand. Thanks for the help everyone. :D
Im trying to get a protoss building to "unpower" when a certain behaviour is not active. I know it has to do with event+, but im inexperienced when it comes to animations and how they work. Anyone got any tips on how to solve it, or any article or forum post i might take a look at?
Thanks!
The Event Macro actor called Unpowered Anim controls this. Just look what events that uses.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Worked well! Thank you :)
Be sure to set a reasonable expiry time to the projectile. You do not want them all piling up at some corner of the map wasting CPU time. Yes completely understand. Thanks for the help everyone. :D
HyBriDe Dd