So I want to make an ability on a building that spawns a drone, and has it immediately starting to mutate into a spinecrawler. The way I have it set up right now is I'm just using a (mostly) dummy ability, and detecting that in a trigger. The trigger then handles all the drone/spine crawler stuff which works fine.
The problem I'm having is I want the ability I have for my building to have a rotational cooldown display (like hero abilities), and also display the mineral cost on the tooltip. I've used ability categories that have one or the other so far, but not both. There's quite a few different ability types though, and I was just wondering if anyone knows what the best one to use for this situation would be.
I did try Train at first, with only partial success, but after you reminded me about the Merc Compound I took a look at how it did it, and discovered some not-quite-obvious values that I still needed to copy.
I got it working now, Thanks!
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So I want to make an ability on a building that spawns a drone, and has it immediately starting to mutate into a spinecrawler. The way I have it set up right now is I'm just using a (mostly) dummy ability, and detecting that in a trigger. The trigger then handles all the drone/spine crawler stuff which works fine.
The problem I'm having is I want the ability I have for my building to have a rotational cooldown display (like hero abilities), and also display the mineral cost on the tooltip. I've used ability categories that have one or the other so far, but not both. There's quite a few different ability types though, and I was just wondering if anyone knows what the best one to use for this situation would be.
Thanks,
bump
Did you try 'Train' yet? I know you can add a cooldown there and a price, since I think the Merc Compound from campaign does what you want?
I did try Train at first, with only partial success, but after you reminded me about the Merc Compound I took a look at how it did it, and discovered some not-quite-obvious values that I still needed to copy.
I got it working now, Thanks!