As the title says, this happens to everyone who plays my map except for me. On my end, everything is as it should be. I have googled and googled and can't find any solution to this. The map is a melee mod which uses most of the standard buttons, but every button that I have either added or changed gets this problem. I'm on my phone now on the way to work so I can't upload the map. I'll upload as soon as I get home if needed.
You have incomplete locales in your map. The other players use it and it's missing an entry, so the button name's ID (Button/Name/ID) is shown instead.
To fix your problem, delete the incomplete locales or complete all locales.
Supporting multiple locales during development is not advized as it creates extra work and bugs like the one you are experiencing can occur. So, I would advize you to delete all locales except for the one you are using to create the map.
1. Make a Backup of your map
2. Data or Trigger Module -> Map -> Locales -> Modify Locales
3. Uncheck the ones that you aren't using -> ok
4. save the map
As the title says, this happens to everyone who plays my map except for me. On my end, everything is as it should be. I have googled and googled and can't find any solution to this. The map is a melee mod which uses most of the standard buttons, but every button that I have either added or changed gets this problem. I'm on my phone now on the way to work so I can't upload the map. I'll upload as soon as I get home if needed.
You have incomplete locales in your map. The other players use it and it's missing an entry, so the button name's ID (Button/Name/ID) is shown instead.
To fix your problem, delete the incomplete locales or complete all locales.
Supporting multiple locales during development is not advized as it creates extra work and bugs like the one you are experiencing can occur. So, I would advize you to delete all locales except for the one you are using to create the map.
1. Make a Backup of your map
2. Data or Trigger Module -> Map -> Locales -> Modify Locales
3. Uncheck the ones that you aren't using -> ok
4. save the map
@Ahli634: Go
Can't wait to get home and try this, thanks for the explanation.