In my map players choose a class and each class has a specific mount that makes them move faster. Using triggers the player could summon or desummon their mount.
Not being able to find anything better, I made the stalker attached to the center of a carrier that glides on the ground. It's pretty ugly but not as bad as some of the options. Anyways, i noticed how the carrier always glides a lil forward after moving. And after i set the acceleration to 1000 like all the other ground units plus a speed of 6 its flying all over the place. I'm sure its simple and that i'm simply not looking in the right place, but how do change it so the carrier stops immediately after moving? Or otherwise what other unit would the stalker look good riding? thanks
hmmm... I reset the carrier completely then changed it to ground (and changed the speed/ acceleration) and now its working... dunno why but thanks anyways
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In my map players choose a class and each class has a specific mount that makes them move faster. Using triggers the player could summon or desummon their mount. Not being able to find anything better, I made the stalker attached to the center of a carrier that glides on the ground. It's pretty ugly but not as bad as some of the options. Anyways, i noticed how the carrier always glides a lil forward after moving. And after i set the acceleration to 1000 like all the other ground units plus a speed of 6 its flying all over the place. I'm sure its simple and that i'm simply not looking in the right place, but how do change it so the carrier stops immediately after moving? Or otherwise what other unit would the stalker look good riding? thanks
I think you want 'Deceleration' under movement.
@Zetal: Go
It was already at 0 but its still drifting
Ah. I'm not sure then- you could try increasing it just if you have no other ideas?
@Zetal: Go
hmmm... I reset the carrier completely then changed it to ground (and changed the speed/ acceleration) and now its working... dunno why but thanks anyways