Ok I am sure that I am overlooking something very simple here, but I am having a problem with my builder.
I have given the unit the scv build and the probe build abilities, both of these work fine when set to build my buildings with them
But the problem I am having is I want to restrict the ability to use the probe build. Now preferably I would like to use the same command card for building all the units.
I have created a upgrade and a requirement for upgrading my builder and I have upgrade requirements for all of my buildings. Again all these requirements work except for the upgrade builder one. if I set the requirements in the command card to having had completed the upgrade on the builder, it doesn't care and uses the probe building anyway.
So TL:DR version, is there a way to set a requirement on a ability at the command card level rather then just in the ability tab, or is there a way to set a requirement on a whole building ability, or is it possible to give a unit 2 building abilities and only allow one after completing an upgrade, or is there a way to give a ability 2 requirements without having to make a second requirement for it that encompasses both?
You might be able to do something with a behavior that enables or disables certain abilities. Really though is it that hard to just make a second requirement?
Yeah I think I might have to just institute a morph when upgrading the unit and since I have an ability to rebuild it if need be then I can just set it to build the second one when its researched. I will completely run out of room if I have to use a second sub menu for the second build ability since I am already using 2.
Oh well its a minor thing atm so back to the bottom of the list for it :P lol
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Ok I am sure that I am overlooking something very simple here, but I am having a problem with my builder. I have given the unit the scv build and the probe build abilities, both of these work fine when set to build my buildings with them But the problem I am having is I want to restrict the ability to use the probe build. Now preferably I would like to use the same command card for building all the units. I have created a upgrade and a requirement for upgrading my builder and I have upgrade requirements for all of my buildings. Again all these requirements work except for the upgrade builder one. if I set the requirements in the command card to having had completed the upgrade on the builder, it doesn't care and uses the probe building anyway. So TL:DR version, is there a way to set a requirement on a ability at the command card level rather then just in the ability tab, or is there a way to set a requirement on a whole building ability, or is it possible to give a unit 2 building abilities and only allow one after completing an upgrade, or is there a way to give a ability 2 requirements without having to make a second requirement for it that encompasses both?
@fosere: Go
You might be able to do something with a behavior that enables or disables certain abilities. Really though is it that hard to just make a second requirement?
I think you need to set which page the buttons for the secondary build appear on.
build are defaulted to have the sub build options on the 2nd page of buttons. You need to make sure they they dont over lap.
a Unit seems to have a hardcoded ammount of abilities and these sub-build abilities all use the same 4 pages of buttons from the units.
@SouLCarveRR:
Yeah I think I might have to just institute a morph when upgrading the unit and since I have an ability to rebuild it if need be then I can just set it to build the second one when its researched. I will completely run out of room if I have to use a second sub menu for the second build ability since I am already using 2.
Oh well its a minor thing atm so back to the bottom of the list for it :P lol