1. How can I make it so that the gravity beam can pick up more then 1 unit at a time?
2. How can I change the collision of the unit that is effected by the gravity beam? I have noticed that once a unit is floating other units cannot walk under that unit.
1. How can I make it so that the gravity beam can pick up more then 1 unit at a time?
There are many ways to accomplish this. It depends how you want the phoenix to function. You could make the Graviton Beam behavior (the one on the phoenix that prevents it from moving) allow the phoenix to use graviton beam again on a different target. This would probably be the easiest choice. Giving it AoE or something like that would take a little more work, but could be done without much pain.
2. How can I change the collision of the unit that is effected by the gravity beam? I have noticed that once a unit is floating other units cannot walk under that unit.
Interesting. This makes the target unit a flying unit and not a ground unit, but i suppose it may not affect the collision of the unit. I don't really know how you could get around this. I'll post again if I think of something.
There are many ways to accomplish this. It depends how you want the phoenix to function. You could make the Graviton Beam behavior (the one on the phoenix that prevents it from moving) allow the phoenix to use graviton beam again on a different target. This would probably be the easiest choice. Giving it AoE or something like that would take a little more work, but could be done without much pain.
I want to know how to set that. I'm not very good with the editor and I've been searching for quite a while and I can't find anything that allows it to use the gravity beam again.
Actually, that way looks like it would be pretty hard to do. A better solution might be just to make Graviton Beam AoE and give it a set duration. To do that, make a new Effect (Search Area) and set the area+ field to apply Graviton Beam, plus whatever size you want it. Then find the Graviton Beam ability, and change its effect to the search area effect you just made. If it's buggy, it has to do with the way phoenixes check for lifted targets. It's a pretty complex ability to work with, but hopefully that will get you started.
This is a lot more complicated then I thought. I've been looking for quite a few hours now and still no avail. I checked the validators but that's not it, but I noticed that when disabling channeling I can cancel the ability by moving or using the ability again. The only problem with that it that it cancels the current gravity beam and picks up another unit. I'm thinking it has something to do with the channeling, I just need to figure out how to keep the ability going.
I know this can be done, I've seen it done on another map but I don't remember the map name so I can't look how they did it.
Edit: I'm thinking I might be able to look at the Medivac - Double Heal and figure out how they got that to work.
I have a few questions about the gravity beam.
1. How can I make it so that the gravity beam can pick up more then 1 unit at a time?
2. How can I change the collision of the unit that is effected by the gravity beam? I have noticed that once a unit is floating other units cannot walk under that unit.
There are many ways to accomplish this. It depends how you want the phoenix to function. You could make the Graviton Beam behavior (the one on the phoenix that prevents it from moving) allow the phoenix to use graviton beam again on a different target. This would probably be the easiest choice. Giving it AoE or something like that would take a little more work, but could be done without much pain.
Interesting. This makes the target unit a flying unit and not a ground unit, but i suppose it may not affect the collision of the unit. I don't really know how you could get around this. I'll post again if I think of something.
I want to know how to set that. I'm not very good with the editor and I've been searching for quite a while and I can't find anything that allows it to use the gravity beam again.
Actually, that way looks like it would be pretty hard to do. A better solution might be just to make Graviton Beam AoE and give it a set duration. To do that, make a new Effect (Search Area) and set the area+ field to apply Graviton Beam, plus whatever size you want it. Then find the Graviton Beam ability, and change its effect to the search area effect you just made. If it's buggy, it has to do with the way phoenixes check for lifted targets. It's a pretty complex ability to work with, but hopefully that will get you started.
@shardfenix: Go
This is a lot more complicated then I thought. I've been looking for quite a few hours now and still no avail. I checked the validators but that's not it, but I noticed that when disabling channeling I can cancel the ability by moving or using the ability again. The only problem with that it that it cancels the current gravity beam and picks up another unit. I'm thinking it has something to do with the channeling, I just need to figure out how to keep the ability going.
I know this can be done, I've seen it done on another map but I don't remember the map name so I can't look how they did it.
Edit: I'm thinking I might be able to look at the Medivac - Double Heal and figure out how they got that to work.