This is a tricky thing I cant get to work properly.
Lets say that a base has 8 mineral patches. I try to make so each mineral patch can only support 2 workers. Adding a third worker is not giving you more money.
The way I tried to solve this is to make a worker have a long harvest time. This means that when the second worker comes to the mineral, it will have to wait a couple of seconds before the first worker is finished.
The problem is that the second worker wont wait nicely in line. It will start moving back and forth, up and down searching for a new mineral patch. This makes the worker line look really messy. It looks like a base is over saturated since all workers moves around looking for an empty mineral patch.
There is an aqusation radius (cant remeber the name) that determines the value of how far the worker will seach for an empty mineral patch. I set it at a low number but they still move up and down, but in smaller steps.
Is there any way to make a mineral line look smooth and nice?
I do not believe Blizzard has given us the ability to modify the resource queue. its this queue that governs the number of works any resource patch can support, I believe this means aside from emulating the gather ability to work as such, that what you desire may not be possible.
Can not some kind of buff be added to the workers, which makes them wait 1-2 seonds at the mineral patch if it is already occupied?
Cause now, as soon as they reach a patch that is occupied they immediately start searching for new patches. The problem is that since all workers do this all the time, the mineral line appears to be oversaturated.
Once the 8 mineral patches have 16 workers (maximum) things look really nice. They always end up exactly 2 at each patch with a nice flow. But when there are fewer than 17 it looks messy.
This is a tricky thing I cant get to work properly.
Lets say that a base has 8 mineral patches. I try to make so each mineral patch can only support 2 workers. Adding a third worker is not giving you more money.
The way I tried to solve this is to make a worker have a long harvest time. This means that when the second worker comes to the mineral, it will have to wait a couple of seconds before the first worker is finished.
The problem is that the second worker wont wait nicely in line. It will start moving back and forth, up and down searching for a new mineral patch. This makes the worker line look really messy. It looks like a base is over saturated since all workers moves around looking for an empty mineral patch.
There is an aqusation radius (cant remeber the name) that determines the value of how far the worker will seach for an empty mineral patch. I set it at a low number but they still move up and down, but in smaller steps.
Is there any way to make a mineral line look smooth and nice?
I do not believe Blizzard has given us the ability to modify the resource queue. its this queue that governs the number of works any resource patch can support, I believe this means aside from emulating the gather ability to work as such, that what you desire may not be possible.
Can not some kind of buff be added to the workers, which makes them wait 1-2 seonds at the mineral patch if it is already occupied?
Cause now, as soon as they reach a patch that is occupied they immediately start searching for new patches. The problem is that since all workers do this all the time, the mineral line appears to be oversaturated.
Once the 8 mineral patches have 16 workers (maximum) things look really nice. They always end up exactly 2 at each patch with a nice flow. But when there are fewer than 17 it looks messy.
It is not finished but here. A harvest simulation
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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