I want to make an permanent "aura" for a RPG Tank class unit, who has a permanent "guardian shield ability" but it only affects units that stand directly behind this hero tank unit
Like in WOW MMORPG, the Tank stand in front battling the boss, and DPS classes position themselves behind the tank
so basically like a guardian shield that is offset to be applied only to units that stand directly behind the caster unit (using the caster units facing)
I tried messing around with the offsets in the guardian shield create persistent, and also using a behavior to do the periodic search, but it doesnt seem to work
i can do the actor (SOp Local Offset) and get the visuals to be offset
but i cant find how to do the SoP local offset for effects?
for example, i made the hero have a
1. hero has behavior that does a periodic,
2. this behavior periodic does search area effect,
3. this search area effect does apply behavior effect
4. the apply behavior effect puts on the armor buff
now where do i put the SoP local offset? cause i can do Sop local offset for actors and stuff, but i cant find how to do it for the effects (if using create persistent effect, the periodic offset in that causes the apply behavior to not work at all)
I want to make an permanent "aura" for a RPG Tank class unit, who has a permanent "guardian shield ability" but it only affects units that stand directly behind this hero tank unit
Like in WOW MMORPG, the Tank stand in front battling the boss, and DPS classes position themselves behind the tank
so basically like a guardian shield that is offset to be applied only to units that stand directly behind the caster unit (using the caster units facing)
I tried messing around with the offsets in the guardian shield create persistent, and also using a behavior to do the periodic search, but it doesnt seem to work
Any ideas how to do this?
gax3 it has some of the stuff you are looking for. Use it.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Just have the visual offset behind the unit using a SOp (Local Offset) and have the persistent effect for the damage reduction do the same.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
i can do the actor (SOp Local Offset) and get the visuals to be offset
but i cant find how to do the SoP local offset for effects?
for example, i made the hero have a
1. hero has behavior that does a periodic,
2. this behavior periodic does search area effect,
3. this search area effect does apply behavior effect
4. the apply behavior effect puts on the armor buff
now where do i put the SoP local offset? cause i can do Sop local offset for actors and stuff, but i cant find how to do it for the effects (if using create persistent effect, the periodic offset in that causes the apply behavior to not work at all)
Use the periodic offset on the persistent.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg