There were some "moving bunker" threads in the past with the main question: how to make attack - redirect ability command to be enabled always, not only when the carrier doesn't move. This issue was never solved as my search results say.
But I don't believe we can't implement some kind of APC which allows its cargo to attack from inside. So I hope someone knows how to solve the main problem:
1. Attack - redirect ability command become disabled when the carrier moves. How to make it to be always enabled?
And there are a couple of more issues:
2. When the attack command of carrier is "attack - redirect", it refuses to move in attack-move mode.
3. When I try to use a trigger like "when attack ability is used -> use attack-redirect ability too", the carrier just stack attacking and I can't give it any commands, it just attacks the target until it's dead. And the attack-redirect ability doesn't work when the carrier attacks enemy, only when i command it to attack friendly unit. So I failed trying to solve the problems with triggers. Hope someone can offer another approach.
Any ideas concerning the issue would be appreciated.
I meant "a unit with transport ability" as "carrier". We don't touch Carriers in this thread, it's all about transport units, which allow its cargo to attack like bunkers do.
The problem is when a transport unit is moving, the attack-redirect ability command become disabled, and it enables when only the units stops.
@DuckyTheDuck: Go I'd say it doesn't work because the unit's inside can't attack while moving. Since they are inside the transport they are considered to be moving so they can't attack.
True, I have made a moving banshee that will have "Snipers" inside that will attack while it's flying... I still haven't figured out how to stop the button from being gray, even though my units were allowed to attack on the move... Maybe there's a requirement? To make the units that don't attack while moving, you should probably create an 0.1 aura around the transport that switches the type on the weapons to moving and other stuff like that, although I'm not sure it will work, but it's worth a try...
There were some "moving bunker" threads in the past with the main question: how to make attack - redirect ability command to be enabled always, not only when the carrier doesn't move. This issue was never solved as my search results say.
But I don't believe we can't implement some kind of APC which allows its cargo to attack from inside. So I hope someone knows how to solve the main problem:
1. Attack - redirect ability command become disabled when the carrier moves. How to make it to be always enabled?
And there are a couple of more issues:
2. When the attack command of carrier is "attack - redirect", it refuses to move in attack-move mode.
3. When I try to use a trigger like "when attack ability is used -> use attack-redirect ability too", the carrier just stack attacking and I can't give it any commands, it just attacks the target until it's dead. And the attack-redirect ability doesn't work when the carrier attacks enemy, only when i command it to attack friendly unit. So I failed trying to solve the problems with triggers. Hope someone can offer another approach.
Any ideas concerning the issue would be appreciated.
Attack is an ability
Move is another ability
but Carrier doesn't attack at all.
Carrier launchs intercepter to attack
the problem is Carrier doesn't launch intercepter while moving
Time to start the SC2 Editor and try to make it happen.
I meant "a unit with transport ability" as "carrier". We don't touch Carriers in this thread, it's all about transport units, which allow its cargo to attack like bunkers do.
The problem is when a transport unit is moving, the attack-redirect ability command become disabled, and it enables when only the units stops.
@Zolden: Go
Oh... then you have to study everything about the Bunker/
Actor, Unit, Behavior, Ability, Effect and Validator....
Year later, any update?
@DuckyTheDuck: Go I'd say it doesn't work because the unit's inside can't attack while moving. Since they are inside the transport they are considered to be moving so they can't attack.
True, I have made a moving banshee that will have "Snipers" inside that will attack while it's flying... I still haven't figured out how to stop the button from being gray, even though my units were allowed to attack on the move... Maybe there's a requirement? To make the units that don't attack while moving, you should probably create an 0.1 aura around the transport that switches the type on the weapons to moving and other stuff like that, although I'm not sure it will work, but it's worth a try...
The destroy all monsters map did it somehow.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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